The RTX 3080 Ti is so powerful it makes the new generation look like a toy

It’s been a few months since Nvidia started marketing its Ampere video cards, popularly known as the RTX 30 line. Despite being the biggest generational leap the company has ever had among GPUs, there are cards up its sleeve that, so far , waited their turn to shine.

The RTX 3080 Ti was recently announced at Computex 2021 and is positioned as the middle ground between the already monstrous RTX 3080 and 3090. To prove everything that has been revealed by Nvidia, Voxel has had the card in hand in recent days and brings the review for you, with games and applications put to the test, and comparisons with the RTX 2080 Ti, its predecessor.

Looking under the hood of the RTX 3080 Ti

The Ampere line has been on the market for a while and has improved key points that the 20 line introduced. The Turing architecture was responsible for spreading to the consumer, for the first time, features such as ray tracing and DLSS, in addition to the eventual increase in performance of generations in raking, that is, the common rendering of games.

The Ampere architecture has already shown what it came, bringing the biggest generational leap of Nvidia GeForce cards, with about 1.5 times more power and other evolved features. Now, the 3080 Ti arrives not only to bring the public closer to the colossal RTX 3090, but also to replace the so powerful RTX 2080 Ti.

The RTX 3080 Ti is the best product available for gamers, as Nvidia itself places the RTX 3090 in a separate category geared towards content creators, and it brings specs to envy. The idea is that the new GPU will arrive as the top of the line in the segment, but with a price below its bigger sister and smaller amount of VRAM memory (something that, for the gamers, there is no need for 24GB at the moment).

As you can see in the specs table, the RTX 3080 Ti more than doubles the power of teraflops in crawling, going from 14 to 34 Teraflops, with more than twice the number of CUDA Cores, adding an astronomical 10,240 cores versus the 4,352 of the 2080 You.

The rasterization part already brings impressive results compared to RTX 2080 Ti. But considering the new generation of Tensor Cores and RT Cores, the scenario is even more favorable. The RTX 3080 Ti jumps from the 2080 Ti’s 43 Teraflops of ray tracing to 67 Teraflops, ensuring 55% more performance in ray tracing.

THE

In Tensor cores, responsible for the part of artificial intelligence and resources such as DLSS, the metric of the 3080 Ti goes from 114 to 273 Teraflops, a monstrous increase of 139%. As if the numbers were raw, it is noteworthy that this is not the only comparison we should draw, as there are new generations of technologies.

More than just metrics, be it rendering or other hardware-specific elements, it’s imperative to comment that every aspect of the RTX 3080 Ti is a evolution compared to RTX 2080 Ti. The RT Cores are second generation and the Tensor Cores arrive in their third version, in addition to the graphics chip that is under the hood.

According to Nvidia, the Ampere architecture, Turing’s successor, can perform twice the performance in FP32 operations per clock, also known as floating point operations. In translation: these process executions are responsible for running shaders and algorithms used in games, something that helps performance alongside higher clock speeds. In a rudimentary way, this is where we come to the 34 Teraflop measure.

THE

Furthermore, the combination of the new architecture, which can take image noise out of ray tracing, together with second-generation RT Cores, which can double the ray intersection throughput, is thriving in any ray tracing scenario. Finally, the third generation Tensor Cores, which better understand the priorities of each image element that must use the artificial intelligence neural library, produce a more optimized environment when it comes to DLSS.

Technician aside, the answer is: you have more rendering power in games and a much better use of ray tracing and DLSS technologies, important allies to deliver high-resolution experiences with realistic visuals without major performance losses . The Turing line inaugurated the novelty, but it is the Ampere that cuts it correctly.

And of course, you can also use these features for Nvidia Studio in content production, in Nvidia Broadcast, which uses AI to remove noise from microphones and elements in your camera, and in Nvidia Reflex, a technology capable of dramatically reducing latency in competitive games.

THE

All these details are nothing new, as the RTX 30 series has been on the market since September. What really matters, in practice, is: how do heavy games run on the RTX 3080 Ti?

Fireproofing the RTX 3080 Ti

Lets go to what matters. To get empirical results of the power of the RTX 3080 Ti, we used a PC with the following configurations: a Ryzen 3800X CPU and 32GB of DDR4 RAM at a frequency of 3200 MHz. All components were used without any overclocking, including the GeForce RTX 3080 Ti.

All games, except for Red Dead Redemption 2, ran with all specs on Ultra, without V-Sync turned on and using DLSS and Ray Tracing when available. Also, the GPU driver is the most up-to-date at the moment, using a trial version that supports the new video card.*

*Captures were performed on the same computer that ran the titles, something that can impact performance by a low percentage of 2-3%.

THE

Metro Exodus: Enhanced Edition

For outsiders, Metro Exodus: Enhanced Edition is a free upgrade that brings significant visual and performance improvements over the original game. In addition to being exclusive to RTX cards, as the game is all in ray tracing, it also uses DLSS 2.1 compared to 1.0 in the first version.

The game’s benchmark is curious, since it’s a test it’s much, much, heavier than the game itself. But even so, the RTX 3080 Ti manages to run the test above 60 fps without problems, with the exception of stress points. During gameplay, Metro Exodus manages to run at an average of 90 to 100 fps, even in 4K and Ultra, while the RTX 2080 Ti almost bottleneck to reach 60 fps.

cyberpunk 2077

If there is a definitive version of cyberpunk 2077, she is certainly that of PC. The game has Nvidia features such as ray tracing and DLSS, but running everything on Ultra in 4K is no easy task. In one of the game’s most populated commercial districts, riding at high speed can cause drops to as low as 30 fps even on an RTX 2080 Ti.

Although it doesn’t lock the frame rate at 60 fps due to the global illumination with ray tracing at maximum level, the game manages to get pretty close in DLSS Performance mode on the RTX 3080 Ti, something that can be fixed if switched to the Ultra Performance mode or dimmed global ray tracing illumination.

In this case, we see how the performance rate from one generation to another manages to reach 60% or more gain in heavy scenes. It’s worth remembering that this is a CPU and GPU stress test, and elsewhere in the game the card can easily hit 60 frames and guarantee a nice extra margin.

Control

For those who followed the launch of the Turing line in 2018, it is known that one of the heaviest games to run on PC with ray tracing and even DLSS was Control. Even today, using native 1080p resolution to be reconstructed in 4K with Nvidia’s neural intelligence on an RTX 2080 Ti can yield 45 to 50 fps dips at more intense moments.

In contrast, the RTX 3080 Ti can perform the same stretches with your hands behind your back. In similar scenarios, we see performance jump from 48 frames on the old GPU to up to 85 frames, a significant increase of almost 80% between generations. In addition to being a giant gain, we’re talking about a choking experience on the line below 60 fps for a peak that gives a lot of fat to burn before suffering any bottlenecks.

Or, if you prefer, you can use this additional performance to increase DLSS’s native resolution to 1440p and get an even better image – or go the opposite way, lowering more image resolution and trying to reach the dreamed and current 120 fps  if you do. have the monitor for that.

Borderlands 3

Borderlands 3 it might not be the most orthodox choice on this list, as it doesn’t have features like DLSS or ray tracing to show the real power of the GPU. However, when set to run in “Bambambã” quality, the graphics card can really suffer from the high resolution of on-screen post-processing when there are too many enemies, large scenes and particles happening at the same time.

As much as it may not seem, the 2019 game cannot be run in this preset at 4K and 60 fps on the RTX 2080 Ti, showing drops to around 40 fps in action moments, which are constant around here. The solution, as always, is to reduce the resolution or graphic quality.

Unsurprisingly, the RTX 3080 Ti manages to do the job as if it were child’s play. Aside from the odd stuttering of the game’s benchmark, there is a certain margin above 60 fps in stress tests. Compared to the Turing line, the card has, on average, 81% performance gain, one of the most discrepant cases we’ve seen in practice, considerably surpassing the 50% gain described by Nvidia.

Red Dead Redemption 2

How about talking about a colossus that, even today, makes the GPUs sweat to run? Red Dead Redemption 2 it’s not exactly the most PC-optimized game and you can play it at console quality at 60 fps, but if you take that step further, you’ve got to have some extra firepower.

Even on an RTX 2080 Ti, the most powerful card at the time of the game’s launch, it’s impossible to run the settings on Alto/Ultra with a frame rate above 60. The solution, as always, is to lower some graphics settings, such as global illumination (which is always one of the biggest performance villains) or use dynamic scaling of resolution.

In this test, we used the Alto pattern because there are some effects that are proven to change very little or nothing compared to the Ultra, but cost a lot of performance. In practice, we see that the RTX 2080 Ti is 95% of the time below 60 frames, reaching as far as the mid-40s in gameplay situations that involve combat or traversing the map.

On the other end, the RTX 3080 Ti has zero work in giving a large margin to the 60 fps. At times when transparency effects appear in the foliage, we see jumps from 51 to 85 fps between the two GPUs. The average earnings here are 65%, according to the benchmark.

3DMark

Despite not being a game itself, the 3DMark software is a great benchmark tool for creating GPU stress tests. Here, the generational difference between RTX boards is smaller, ranging from 30 to 45%.

720p tests to get the most out of the GPU

Without a doubt, the GPU is the most important element of game setup and today they are limited to CPU technologies. In other words, there is a limit to how far you can go in the frame-per-second ceiling in game simply because the processor cannot process frames at once.

To extract even the last broth from the RTX 3080 Ti, we used Doom Eternal, one of the most well-optimized PC games today, at lower resolutions to see a very interesting result.

Doom Eternal managed to achieve a rate of over 300 fps at 1080p and Ultra, and 450 fps at 720p with all settings on Bass. In the screenshot, we see that the GPU is at 80% used in the latter case, reinforcing that there is a way to go further, but the CPU bottleneck prevents better results.

After all, does the RTX 3080 Ti do the job?

Without a shadow of a doubt, the new GeForce RTX 3080 Ti is a monster. Virtually everything you try to run in 4K and 60 frames per second will be a sight for sore eyes and bring plenty of performance margin for any stuttering or extreme stressful situations. Playing below 60 fps is an almost impossible task.

The standard RTX 3080 was already the ideal card for this setup, but having even more fat to spare is surreal. When compared to the RTX 2080 Ti, the rookie GPU is a real performance show: 50-80% firepower increase is really whopping. For comparison, other generational leaps were around 30%.

THE

The great reality is that the average difference is already very high, but the critical points are the ones that cause the greatest impact. In Red Dead Redemption 2, for example, the average between the two is 65%, but in the famous “let’s see” hour, that is, in more common gameplay situations, this rate reaches up to 75%.

If we use the number of frames with metric, as in Borderlands 3, we have in some cases 25 fps differences. It might seem a little out of context, but in practice it’s a 36 fps to 61 scene: in other words, a sharp difference between playing at 30 or 60 frames. The performance boost is no longer a luxury with plenty of room for a scenario where the experience is transformed with twice the fps.

As always, there are cases and cases in the RTX 3080 Ti benchmarks. The worst-case scenarios are still within Nvidia’s promised margin, bringing 50% performance improvements over the RTX 2080 Ti; in others, the jump can be up to 80%.

In short, the graphics card is simply a consumer dream today. Comparing new-gen consoles with RTX is almost unfair: 10 to 12 Teraflops (PS5 and Series X) versus 34 Teraflops. Not to mention the advantage of true ray tracing and DLSS to put the icing on the cake.

Comparison with RTX 3090

Although Nvidia has in its segment of cards the RTX 3090, it is out of the range of gamer cards, with a price much higher than the one practiced in the market and is especially aimed at content creators who need a high VRAM memory load for videos, edits and renderings. With the arrival of the RTX 3080 Ti, this space is shortened, bringing practically the same technical value in a more “accessible” way.

It’s worth mentioning that, being a GPU as powerful as it is, it’s good to have a power supply to handle the message: both video cards have 350 Watts of power consumption, a jump from the more modest 260 Watts of the RTX 2080 Ti. a good source of at least 750 Watts on PC.

It is still a top-of-the-line and niche card, but it is the way to bring the gap between the two products: the RTX 3080 and the RTX 3090. In practice, according to benchmark data, the RTX 3080 Ti has a performance 4% lower of the monstrous RTX 3090, a really very small margin, as you can see in the specs below:

THE

Elegant, robust and efficient design

Let’s be brief here, because the version we received for testing was the RTX 3080 Ti Founder’s Edition, that is, the original version from Nvidia itself and which should not arrive in Brazil. Like the other GPUs in the Ampere line, it has a very elegant design, with an architecture that delivers 55% more airflow with three times less noise. And, in fact, the noise difference is quite big.

However, what you can expect from other manufacturers is the introduction of the HDMI 2.1 output (jumping from 18 Gibabits/s to 48 Gigabits/s transfer), which is accompanied by three other DisplayPort 1.4 outputs. For those who don’t know, the RTX 2080 Ti and other Turing series cards only had HDMI 2.0 outputs: that is, 4K, more than 60 fps and HDR was only possible via DisplayPort, an input that is not available on most TVs. In this way, users can now enjoy VRR on any monitor or television that supports the technology.

Finally, it is worth mentioning that the power input of the RTX 3080 Ti Founder’s Edition is 12-pin, a new standard in the industry. This version comes with a two-input 8-pin converter, something that does the job perfectly.

THE

Conclusion

Certainly, the RTX 3080 Ti is the most monstrous video gamer card today. There is a profit margin compared to the regular version of the 3080 and an almost exact approximation of the RTX 3090, which is currently not considered a gamer card. The amount of CUDA Cores, clock frequency and GDDR6X memory speed are stupidly high and can easily run anything at 4K, Ultra and 60fps for anything on the market and what’s to come in the near future.

The new RTX graphics card is simply a consumer’s dream: a hardware masterpiece combined with intelligent solutions that doesn’t just seem to guarantee entry into the next generation of games, but a piece of hardware so powerful it already looks ready for anyone. console that will emerge in the next six years.

THE

It may seem silly to rain in the wet, but the reality is that PCs have been in the next gen for years. To have a product with such raw power as the RTX 3080 Ti, which adds more power to something that already had the needle to spare, is simply having the feeling that absolutely any game that appears in the entire generation will be child’s play.

Its $1,199 cost is between $699 for the 3080 and $1,499 for the 3090, making it a good deal for those who want maximum performance but don’t need to edit movies or heavy renderings on 24GB of VRAM memory. The 3080 Ti is sold at the same price as the 2080 Ti at its launch, but the scenario changes a little this time: in 2018, the 2080 Ti had a 15% gain over 2080 and 9% over the 2080 Super. Now, this gain is 6%*, something that could be reversed at a lower price. In other words, the RTX 3080 is already very powerful from the factory.

THE

But it is noteworthy that this card is the gamer product with the highest value on the market and is not the type of component suitable for those looking for cost-benefit, despite proving that it can enforce its specifications. In addition, we are not carrying out a market analysis, but rather of its fixed price: we are aware of the price rise in this segment in Brazil and in the world and we recommend this TecMundo Understanding to explain more about this situation.

The RTX 3080 Ti was kindly loaned by Nvidia to perform this review.

Leave a Comment