There are several fighting games on the market today. Some are bloody, others are frantic and some are even bizarre, but there is a series that basically paved the way for 2D crap games, and that’s what we’re going to talk about today.
My dears, one thing I can say: whoever never made a Hadouken in the middle of a game with friends was not a child gamer. You asked, voted and here’s the Worst to Best in the franchise Street Fighter. Here are our criteria, pay close attention:
- The notes presented are based on the Metacritic and GameRankings note aggregators. If the title was released for more than one platform initially, we will take the notes for each version and do an arithmetic average.
- Most of the notes are from the console versions, but some of them received ratings from the arcades, which were considered when setting up the averages.
- We did not find the scores for four games on the list. With that, we did a survey, gathered the evaluations of the biggest media outlets at the time and did an arithmetic average of them.
- In the case of Street 3: 2nd Impact, we use the note from Street Fighter III: Double Impact, which compiles New Generation and 2nd Impact, as it was the only version released for consoles.
- We considered the initial editions of the games, so the turbos, championship and etc. did not make the list.
10) Street Fighter EX (1996) – 40 (Arcade, PS1)
Lastly, we have a spin-off in three dimensions. Street Fighter EX, released in 1996, is a 2D fighting game, like the others in the series, but with 3D elements, new to the franchise.
Much of its gameplay is based on that of Street 2 and in the series Alpha, but he introduced some things like a super meter bar with three separate sections, a modification to the Guard Break that results in a stun and the Super Cancel. The game has 14 characters in total, 4 of which are secret.
In 1997, it was released on PS1 as Street Fighter EX Plus Alpha and delighted the audience, so much so that it would be on the podium if we considered this edition. But as stated in the criteria, only the first edition will count that, in this case, it did not go very well.
The characters are even balanced and there is a good amount of innovative movements, but the gameplay is different from the original franchise and not much fun, in addition to the fact that the animations and backgrounds are not at the level of the series. Your grade is 40.
9) Street Fighter III: New Generation (1997) – 72.5 (Arcade, Dreamcast)
Street Fighter III: New Generation was released in 1997 and is the first game in the Street III trilogy, which hit the market between 1997 and 1999. It works as a direct sequel to Street 2 and its squad consists mostly of new fighters, excluding Ken and Ryu.
In total, there are 12 characters, one of them being the young Brazilian Sean Matsuda, who was trained by Ken. Among the many new features in gameplay, we have the ability to dash, retreat, higher jumps, quick recovery after a fall, the introduction of leap attacks, parrys and Super Arts.
Because Dreamcast uses CD-ROMs based on the hardware of the CP System III, which is an arcade system, the developers were able to create 2D graphics that were more elaborate than those of the Alpha series, which were based on CPS II. This brought several new movement sprites, such as the turned-around state.
The game received reviews from both the arcade and console versions and was praised for the beautiful graphics and flawless controls, but criticized for basically bringing no innovation to the series, which fans expected from the developer. Your grade is 72.5.
8) Street Fighter V (2016) – 75.5 (PS4, PC)
Eighth, we have the most recent on the list. Street Fighter V, launched in 2016, takes place between the events of Street Fighter IV and III, with the organization Shadaloo initiating the CHAINS operation, which consists of seven artificial satellites called Black Moons whose job is to spread fear and despair, which are the source of Psycho Power from the evil villain M. Bison. Now, several fighters will do anything to end the antagonist while they fight around.
The game has a base squad of 16 fighters, 4 of whom are new. 29 characters were added over time through season DLCs between the year of its release and that year, 2021. In the gameplay part, V-Skills, V-Reversals, V-Triggers, V-Shifts and an interactive area, the return of the EX gauges of Street 3 and the exclusion of the Focus Attacks.
It uses the Unreal Engine graphics engine, being the company’s first title to use it, and is exclusive to PS4 on consoles. According to Capcom, the two companies had the same vision of growing the fighting game landscape. Still, it is available for computers.
He ended up getting a little bit of analysts at the time. They praised its gameplay, graphics and new mechanics, but criticized the lack of a training mode, the lack of a story mode (which was added later through DLC), the small number of fighters and the online connection problems at launch. Its versions Arcade and Championship were in favor of the people, but the original faltered and stayed with 75.5 of note.
7) Street Fighter (1987) – 80 (Arcade, PC)
And let’s go to the early days with Street Fighter, released in 1987 for arcades. Player one controls Ryu, a young martial arts fighter who competes in the Street Fighter tournament to prove his strength, while the second player uses his former partner and current rival, Ken.
There are 8 characters controlled by the CPU who are the opponents of our hero in the plot: Retsu, Geki, Joe, Mike, Lee, Gen, Birdie and Eagle. The matches consist of matches of three rounds of 1×1 with a maximum duration of thirty seconds. The control consists of six buttons, which became standard in games released after it, which divide the attacks into weak, medium and strong. It is possible to use three special skills that are known and loved by Hadoken, Shoryuken and Tatsumaki Senpu Kyaku fans.
The game was not that world-wide success, mainly comparing it with its sequences, but it got its space in the sun. He was praised for being intense, fun, full of secrets, with a new freshness due to the six buttons and special strokes, but he lost his grace after the “novelty” factor passed. Your grade is 80.
6) Street Fighter Alpha 2 (1996) – 81.4 (Arcade, PS1, Sega Saturn, SNES)
Street Fighter Alpha 2, released in 1996, is another one of those curious cases that the title works as a sequel and a remake of the previous game, which in this case is Street Fighter Alpha: Warriors’ Dreams. In addition to the original content, it brings improvements and novelties to the series.
He has all 13 characters from Alpha 1 plus 4 new ones that are Dahlsim, Zangief, Rolento and Sakura. He also brings the classic-style version of Chun-Li, who wears the same outfit as Street II. Most of the gameplay is the same as Alpha 1, but he brought the Custom Combo in exchange for withdrawing the Chain Combos. Each fighter has a secret rival who can interrupt a singleplayer fight and create a new fight between the two and, unlike the previous game, Shin Akuma challenges the player before the final boss.
Analysts evaluated both the console and arcade versions and praised the smooth animations, the number of fighters, the innovative backgrounds, the beautiful design of the characters and the innovative Custom Combos. Still, he was criticized for some strange implementations and some even said that the 2D fighting genre was dated. Your grade is 81.4.
5) Street Fighter II: The World Warrior (1991) – 82 (Arcade, SNES, PC)
Street Fighter II: The World Warrior, released in 1991, is the second game in the series to hit the market and turned the franchise into what we know today. In the story, the villain M. Bison, leader of the Shandaloo organization, is organizing a worldwide fighting tournament as part of his plan to take over the planet, brainwashing all participants so that they work for the group.
The game features 8 playable characters and 4 NPCs, most of whom are newbies, such as Blanka, Guile and Chun-Li. Every 3 fights, the player participates in a bonus stage to earn additional points. Several new moves have been added, such as throwing attacks, and now combos are possible to be executed, which has become a standard for the industry within the genre.
The names of the villains, members of Shandaloo, are different in the Japanese version. An example is Balrog, who was the original M. Bison, because the M would mean Mike, the same name as the legendary boxer Mike Tyson. When the title was located in the United States, the names were rotated due to possible legal problems.
The title received 9 different versions that together sold approximately 15.5 million units. Analysts praised its smooth and fun gameplay, but criticized the lack of violence and impact on the fights. There was even one who complained about the six-button controls, which most other analysts disagreed with. Your grade is 82.
4) Street Fighter III: 2nd Impact (1997) – 84 (Arcade, Dreamcast)
Fourth, let’s go to Street 3.2, if I may say so. Street Fighter III: 2nd Impact, launched in 1997, works as an update, with many new features, and a sequence of the aforementioned Street Fighter III: New Generation. Like its predecessor, it uses the CP System III arcade system but it has a differentiator: it is the only game to use the system and have a widescreen screen.
It brings 3 new characters that are Urien, Hugo and Akuma, the latter being secret and having the Shin Akuma version as NPC. The twins Yun and Yang received special moves and different Super Arts, making them separate characters. EX Specials, tech throws, the ability to escape throwing shots and personal action were introduced.
The game was praised by analysts for its focus on hardcore fans, for its easy complexity to understand if the player already had experience in the game, while the criticisms were for the little openness to novice players, who can have many difficulties to get the controls and combos. His grade is 84.
4) Street Fighter III: 3rd Strike (1999) – 84 (Arcade, PC)
And also in fourth place, we have its sequence. Street Fighter III: 3rd Strike, released in 1999, closes the Street 3 trilogy by bringing new characters, refinements in gameplay, and that without changing the arcade hardware, which remains the CP System III.
5 new fighters have been added: Q, Remy, Twelve, Makoto and the classic Chun-Li. Most of the characters returning from 2nd Impact have had their voices changed. In addition to changes in air parries, grapples and leap attacks, Guard Parry, better known as Red Parry, and a judgment system, which grades based on attacks, defenses, techniques and extra points of the battle, have been added. Zeroing the game with all the characters, extra options are allowed to turn on or off
Analysts praised his complex gameplay, his new characters and his extra options, but criticized the fact that he didn’t bring any big news beyond the parry and its graphics being worse than its predecessors. His grade is 84.
3) Street Fighter Alpha: Warriors’ Dreams (1995) – 85 (Arcade, PS1, Sega Saturn)
Street Fighter Alpha: Warriors’ Dreams, released in 1995, was third on our list. He was the first in the sub-series that tells all the events of the franchise between the first and second main titles.
The game features 13 playable characters, 3 of them unlockable which are bosses M. Bison, Akuma and Dan Hibiki. These last two are secret and need some requirements to be faced.
The game reworked the Super Combo, a feature that first appeared in Super Street Fighter II Turbo, and introduces Air Blocks, Chain Combos, Alpha Counter is a secret mode called Dramatic Battle, which consists of a 2×1 fight between Ryu and Ken against M. Bison, inspired by the last battle between them in Street Fighter II: The Animated Movie, released in 1994. The graphics have artistic similarity with two other games from the developer, Darkstalkers and X-Men: Children of the Atom.
The game was praised for its graphics, sounds and great gameplay, but criticized for the long loading periods and the lack of major changes, but it did very well, being the second best-selling arcade of that year. Your grade is 85.
2) Street Fighter IV (2008) – 92.6 (Xbox 360, PS3, PC)
Street Fighter IV, released for arcades in 2008 and the following year for home consoles, is the fourth main game in the series and hit the market 11 years after the initial release of Street Fighter III. The story takes place after the events of the second title, with the corporation S.I.N., led by the villainous Seth, opening another edition of the tournament, this to gather information to complete the BLECE project.
The title features 25 playable characters, six of them new, including boss Seth, and six other unlockable ones. On the gameplay side, Super Combos are back and Ultra Combos, Focus Attack and Focus Attack Dash Cancel were introduced.
Analysts praised the character models, the animations, the background arts, the multiplayer modes, the affordable gameplay and the great replay value, but the lack of a tournament mode and several problems connecting to the online mode hindered him a bit. The game got 92.6 of note.
1) Street Fighter Alpha 3 (1998) – 93 (Arcade, PS1, Dreamcast, Sega Saturn)
And first of all we have Street Fighter Alpha 3, released in 1998. As previously mentioned, it is part of the sub-series that serves as a prequel to Street Fighter II. The game expands the number of characters of its predecessor, with a total of 28 in the arcades and 34 in the PS1, counting on names like Guile, Vega, Honda and Cammy.
The game discards the Manual and Auto modes of Alpha 2 and brings three styles for the player to choose: A-ism, which is inspired by the Alpha series games, X-ism, which is based on the style of the Super Street Fighter II Turbo, and V-ism, which is a variable system. In addition, it modifies the controls for various actions and introduces the Guard Power Gauge.
It was highly praised at the time, mainly for its gameplay, described as innovative and fun, but its graphics were not great things and that ended up displeasing analysts at the time. Still, he was a great hit and got a 93.