Cyberpunk 2077 is one of the most anticipated games of recent years and, after some delays in launch, finally the open world action RPG from CD Projekt Red (from the franchise The Witcher) is among us. The game offers several choices with consequences in history and also brings a lot of activities and places to explore in the rich and always active city of Night City. Don’t be in a hurry, there’s a lot to do.
The game arrives on December 10, 2020 for PC (Windows), PS4, PS5, Google Stadia, Xbox One and Xbox Series X / S. Both the PS4 and Xbox One versions will also work on the PS5 and Xbox Series X / S, respectively, at launch. Even so, CD Projekt Red claims that a free upgrade will be available in 2021 (still undefined) to take full advantage of the hardware on the new consoles.
Cyberpunk 2077 it also has the option of audio, subtitles and interface in Brazilian Portuguese. Accessibility features could be broader, but they do exist: there is a way for color blindness, for example.
For this review, the game was tested on a PC equipped with a GeForce RTX 3070. The 2K monitor was configured at 150 Hz.
There are no spoilers in this review!
Video Cyberpunk 2077 Review
O Tecnoblog is a technology-independent journalistic vehicle that helps people make their next purchase decision since 2005. Our product reviews are opinionated and have no advertising intent.
No company, manufacturer or store has paid the Tecnoblog to produce this content. Our reviews are not reviewed or approved by external agents. O Cyberpunk 2077 was provided by CD Projekt Red by donation in PC version. The GeForce RTX 3070 was provided by Nvidia on an indefinite loan.
Welcome to Night City: city of beauty and chaos
Night City is the fictional city where the player will control the mercenary (V) “V”, which can even be extensively customizable (we’ll talk about this later). The city of the game is a futuristic megalopolis, where most of its inhabitants are obsessed with technology and bodily changes driven by cybernetic implants.
And since we are talking about a big city that would possibly laugh at New York’s face in terms of population and visual and noise pollution, Night City is at the same time full of opportunities for fame and wealth as it is for disaster and danger. The choice of which direction to take will always be in your hands.
In this place, the extremely poor live almost side by side with the extremely rich. Glamor, violence, high technology and the use and abuse of bodily modifications are just another day in the life of the population. The city, ruled by megacorporations, is also divided between criminal factions and gangs of psychopaths.
The Night City map is made up of six districts, each with its own atmosphere, visual style, opportunities and dangers. The Baldlands is the seventh district, a desert area beyond the city walls. The region is inhabited by nomads and all kinds of drug dealers.
The theme of the history of Cyberpunk 2077 was developed in a way to provoke several moral reactions in the player. Controversial (and even very heavy) subjects will be thrown in your face, naked and raw, and you will have to deal with it and live with the consequences of your choices – at least in the game environment.
That said, it is not for nothing that the game is aimed at the adult audience. Almost all the narratives, at least the ones I had contact with up to the time of producing this review, contained mature, complex content and sometimes caused revolt. But the developers’ intention is exactly this.
Walking or using a vehicle to explore Night City is a great opportunity to find lots of extra activities (more on that later) and bump into individuals of the most different and exotic personalities (and appearances too). I sincerely hope that you have no sensitive ears, as the basis of most people’s dialogue is built on profanity and obscenities in general. And that is comic relief most of the time.
A tip: really take the time to get to know Night City on foot and talk to some people, if you have the opportunity. Who knows, you might not get an extra job with them? Remember that you need money for your implants, vehicles and trendy clothes.
Johnny Silverhand (a.k.a. Keanu Reeves)
You can’t talk about Night City without mentioning Johnny Silverhand, played by the poster boy for Cyberpunk 2077, Keanu Reeves. This rebellious figure is also the iconic vocalist and leader of the rock band “Samurai”.
But I will stop here. I prefer to let you find out more about it on your own. However, I will reserve myself to say only that he will be relatively present in V’s life in his search for answers, even having his own agenda. At a certain point, you can even play with the character for a while.
V: origin, customization and skills
V is a mercenary who got tired of just doing small jobs around the city and decided to invest heavily in what would be “the work of life”, but as the task is far from the easiest, the protagonist will have to prepare a lot and that is where enters the first stage of the RPG essence of Cyberpunk 2077: construction of the character sheet and customization.
Your origins can help you
The moment you are building your character’s style you will have the opportunity to choose a source for it. In addition to defining how the game will start for you, your background can also bring you some advantages, at certain times. In addition, its origin will be evident in various situations and dialogue options.
There are three sources to choose from:
- Nomadic: you will start your story on the roads of the Baldlands and the life of plundering scrap and invading fuel depots is not easy, but growing your reputation among nomads has its advantages;
- Marginal: you were raised on the streets of Night City and understand well how to live in the city. Being a marginal makes you better acquainted with information channels, gangs, dealers, dolls, etc. Remember that they also know who you are;
- Corporate: you are part of the highest summit of power in Night City, the big corporations, the common enemy of all factions in the city. There is no fair game in the corporate world, just a great chance to gain an advantage over valuable business secrets.
Personalize your (or yours) V
We are in an RPG without a fixed protagonist (like Geralt de Rivia), that is, we have the freedom to customize our character physically in our own way. Even when CD Projekt Red mentioned that Cyberpunk 2077 would allow the most intimate choices for their character, they were not kidding.
Skills and abilities available
Within the Character menu you will find your attributes and points invested in them. There are five options available: Body, Reflexes, Technical Skill, Intelligence and Morale.
Each of these attributes is subdivided into two or more skill trees: each with several different skills, also to invest points. That way, you have a range of incredible options for personalizing different ways of fighting and interacting with the world around you.
There are opportunities to explore several different character builds. Particularly, I chose to create a V more focused on Technical Skill and Intelligence (with a few hints of Reflexes). As I always loved Deus Ex, I kind of tried to create my own “Adam Jensen” in Cyberpunk 2077. This vibe Deus Ex it is latent in the game, only in a more improved version.
The cybernetic implants will give an incredible boost to your senses and combat, in addition to being complementary to the build you are building for your character. With that, it is interesting to analyze which implants to install so that they extract the best of the skills that you are investing in your skill tree.
It is possible to buy and apply these implants in medications (that’s right: medical, mechanical) spread throughout the city. In addition to money, you will need to increase your reputation in a particular region to get the best products. It is possible to improve some parts of the body, such as: eyes, internal organs, circulatory and nervous system, hands, arms, legs and etc.
The implants function as synthetic or mechanical substitutes for body parts, giving the wearer super human abilities. And it is not possible to buy implants for your private parts, at least this option is not available to you.
Gameplay: time to burn the city
Cyberpunk 2077 is played in first person, unlike the franchise The Witcher. The game flows very well in this perspective, including. You don’t need to suffer for not seeing your character, as you will have several chances to look at V’s body (with or without clothes) throughout the gameplay.
Early in the game, you will have the opportunity to practice basic techniques of melee attack, shooting, hacking, stealth and advanced combat. As much as it ends up “getting into the blood” over time, this initial tutorial helps a lot.
The controls, in general, are very familiar if you already have the habit of playing action / adventure titles. Apart from some occasional adaptations for this game, I believe that most players will not find it difficult to learn to play, whether on console controls or on the keyboard and mouse.
Regarding your interactions with the NPCs, the characters that you spend the most time and, consequently, interact more (inside and outside work) will help to shape your story and atmosphere within the game. Your choices matter a lot.
Curiosity: when walking through Night City, the first thing that many may think is “I’m going to get a car and go for a walk”. Well, you will quickly learn that you will need to have good hacking skills to break into the anti-theft security of certain vehicles or even be strong enough to open them up. It is no longer as easy as in GTA, where all doors are almost always unlocked.
Missions (jobs and services)
The missions, or better, the main jobs and secondary services can be accessed in your diary and are divided by difficulty levels. Not that there is any impediment to facing a more hardcore service for your level, you will only suffer more.
Of course, if the map weren’t clogged with extra activities it wouldn’t be an RPG game. And the amount of things to do, besides the services in your diary, is insane. So the advice, given at the beginning of this review, is: play it cool. You will spend a lot of time exploring what Night City has to offer.
The main missions, or the main jobs, are well built, both in gameplay and narrative, and you’ll find yourself immersed in a web of conspiracy for power in Night City with a few twists and turns. Sometimes, to complete these missions, you will need to contact your channels, that is, gangs for which you have already performed some service.
In fact, each gang in the city has its own identity, way of acting, territory and laws. Therefore, it is very welcome to know this a lot before negotiating with them or confronting any of these factions.
Sometimes, to solve a mission, you don’t necessarily have to follow exactly the path that the game tells you. Depending on the channels and partnerships you form, it is possible to get extra information and even shortcuts to resolve an issue “on your own”.
Your tools of destruction
In addition to using his own fists (with or without implants) to fight, V can count on a good variety of firearms, smart, technological and white at his disposal. If you don’t want to spread the blood of enemies around the scene so much, use stunning weapons or even non-lethal approaches.
It will also be possible to forge weapons, clothing and other items – as long as you have the necessary raw materials: you can find them around the world or by dismantling items you no longer want.
The rarer your weapon, the more space to install upgrades will be available and the more powerful it will be. You can also increase, on your own, the rarity of weapons and accessories with specific materials. Remembering that even to make upgrades or forge more powerful weapons will require that you have invested points in creative skills.
The more you progress in the game, the more different weapons, armor and accessories are likely to be found, stolen or purchased around the world.
Another gameplay resource is neurodance, a kind of sensitive virtual reality, which can be used both for entertainment in Night City and for investigations. In the case of V, neurodance will help in some situations, such as: discovering clues, tracking targets, revealing secrets, etc.
Basically, it is as if you could cut out a specific moment of an event of interest (captured by cameras) and examine its parts, analyzing the sound, heat emission and objects in the scene.
For this, you have an editing track and you can, fast forward, rewind, pause and restart this “footage” to get the information you need. It takes a while to get the hang of it, but then you will have a great ally in neurodance in preparing for infiltration and search work, for example.
Graphics: versatility of configuration
If you are playing on the PC and your video card allows it, there are graphic configuration options, including at the Psychopath level. The name of the mode, above Ultra, is the same: Psychopath. There are several customization options (at least in this version, tested on the PC) and this gives a lot of versatility to adapt the best possible gaming experience to your set up.
Since the RTX 3070 allowed, I initially played all the settings as much as possible and adjusted some points throughout the gameplay, some for personal reasons. For example, I don’t like using the “Motion Blur” feature, so I disable it right away.
Most of the time, I kept my selections up, with ray tracing enabled and DLSS running in balanced mode, which maintains a balance between performance and graphics quality.
In the case of a pre-release version of the game, that is, still without the Day One patch (which promises to help, especially in terms of graphics stability), I noticed choking in some transitions and in faster scenes. This, especially, when I put the game to run on Ultra, or even on Psycho.
Both Nvidia and CD Projekt Red released updates during the review period that improved some of these aspects and allowed me to return to playing at higher settings. The developer update also fixed some of the various bugs found throughout the gameplay, such as weapons floating, NPCs merging with others and objects, or characters talking without moving their mouths, for example.
I hope that the release patch corrects even more bugs and optimizes these uploads better, because the game is really beautiful and if you have a machine to enjoy it in the best possible way it would be a pity not to be able to play smooth and with everything at its maximum.
Visual and audio
The audiovisual universe of Cyberpunk 2077 it is very rich and makes up what it would feel like to be in a futuristic megalopolis, with visual pollution (due to the excess of ads) on all sides, sound stimuli of the most varied and a clear clash of reality between the very rich and the extremely poor.
All these opposing elements are forced to coexist in the same atmosphere, sometimes oppressive with its skyscrapers, vehicles and buildings on all sides. The aesthetics of each district is also something to highlight. The visual style is clear when you move from one location to another, either by the refinement of architecture or by a region that looks like a post-civil war.
The game features a photography mode that provides great ways to enjoy this “chaotic / stunning” scenario with poses, filters, frames, background editing and more. The feature is worth exploring.
The content localization and dubbing works in Brazilian Portuguese are not limited to the characters. They extend to almost everything spoken by Night City (and that includes even the numerous commercials). From jokes to memes known to us, you’ll laugh with some dialogue.
The only time I changed the language to English was to hear Keanu Reeves’ voice like Johnny Silverhand and that’s it. In addition, the dubbing pleased me a lot – including adapting accents.
Cyberpunk 2077 is one of the most anticipated games for years and possibly the biggest hype of 2020. And CD Projekt Red did not disappoint: the game is dense, cluttered with activities to do, it brings a great balance between narratives that complement and are based on the choices of the player and plenty of action. The versatility to customize the gameplay is also worth mentioning, which can make each V unique.
The richness of the details of the locations is incredible and reflects a lot the social and economic changes of each region, without losing the futuristic identity of the game – even in the most needy parts. Walking through the streets of Night City or even in the desolate Baldlands is to take the welcome risk of finding the most diverse figures, with exotic body changes and almost always with something (sometimes not very polite) to say.
During the testing period I found, as I mentioned here, some performance problems and bugs, but that didn’t stop me from continuing on any mission and I believe that the release patch should improve these issues (hopefully!). In the most, Cyberpunk 2077 it will consume good hours of your life and you will not even feel the time go by, after all, Night City is addictive (for good and bad).
- Good balance between narrative and player choices
- Incredible visuals and soundtrack
- Extensive customization of skills
- Localization and dubbing for Brazilian Portuguese
- Some performance issues at higher settings (PC)
- Weapon bugs floating around, characters merging with each other and etc.