Review: Cyberpunk 2077 does not revolutionize, but improves everything to the point

More than eight years of development, a lot of money invested, Keanu Reeves, marketing in full swing and the promise of being an extremely ambitious RPG: the expectations of Cyberpunk 2077 they were not low and the hype took off with each new material released – and it also rocked fans with each new postponement.

Now, he’s finally among us. In a market that increasingly seems to copy and paste, to create pasteurized experiences, copied and pasted to exhaustion, to copy formulas annually and to always value microtransactions or games as a service, it is even weird when a company invests on the opposite side.

But is Cyberpunk up to the promise it created? Maybe so and even a little more. The game doesn’t revolutionize anything, but it improves to the limit everything we’ve seen to date. Check out our review of Cyberpunk 2077!

Video analysis is in production and will be posted soon

One of the most complete RPGs ever made: almost a table RPG

For those unfamiliar, Cyberpunk has roots that go beyond the digital game: it all started with Cyberpunk 2013, a very famous table RPG created by Mike Pondsmith. Honoring the legacy of its origins, 2077 applies layers and layers of customization, attributes and everything you can expect in a paper role-playing game – but seamlessly merged with one of the best action games we’ve seen out there.

It’s real: no RPG has managed to blend action and depth as well as Cyberpunk 2077. This is, without a doubt, the most real way to have an interactive table RPG ever made. But that’s where the cool part comes in: while the game manages to offer deep mechanics that will shine the eyes of the fans, it can also be accessible enough for anyone who wants to play as an open world game full of activities and first-rate combat.


The choice is yours: from beginning to end, freedom is a keyword that you will feel every moment. You play as you want, create the story you want and solve all your problems the way you see fit. Of course, there are technical limitations that a digital game does not exceed the role: it is not possible to be a police officer or be part of the Trauma Team, for example.

From the beginning, you can choose the style of V, the protagonist who can be male or female: from the appearance in the most minute details, ranging from the color of the eyes to the private parts (man and woman can have male or female voices, penis or vagina , and so on), to the Rumos de Vida, which can be Nomadic, Marginal or Corporate, drastically changing the beginning of the campaign, its specialties, knowledge of the world and relationships with different characters. According to CD Projekt Red, there are NPCs and missions unique to each Life Path.

I took the test to redo several missions and see different ways to solve it in practice. Stealth and hacking? You can bet it works. Solve your bullshit right from the start? Challenging, but you decide. Buy cybernetic implants to double jump and access the site by climbing? For sure! Trying to resolve the conversation? Sometimes it works. How about using your Marginal backdrop to open unique campaign choices? It is also possible. Even using money is an option.

This will also depend on the way you build V. The possibilities are there, but you need to play the style you want, investing in the right attributes, the right class specializations and the right equipment. If you do not have the necessary skills to open a digital terminal or collect evidence from a computer, you will have to do it differently – and you can ALWAYS do things in different ways.

In a bizarre way, all I thought about while playing was how I would do it differently when playing the second time. The impression is that Cyberpunk 2077 it’s easily a title with one of the biggest replay factors we’ve seen in recent years, making the player reset everything again just to see different directions.


Each mission will be considerably different for each player, not only for the story that followed or the consequences it will have in the future, but also for the scope of the game design. It is really impressive the freedom that Cyberpunk 2077 offers the player, creating one of the most unique gameplays ever seen in an open world.

CDPR managed to evolve what was already close to perfection in The Witcher 3: the narrative of the world

CD Projekt Red gained an explosion of notoriety in 2015 after the great success of The Witcher 3, a hitherto niche franchise of a rising studio in Poland. With few resources, the developer proved that it managed to somehow revolutionize an old genre that already seemed to have no great news. In addition to delivering an AAA experience worthy of any major studio, the company has proven that a good story, even in secondary experiences, can be the best of a game. With Cyberpunk 2077 things could not be different. Well, in fact, they are: because they are much better.


The story of the game revolves around V and her actions as a mercenary, who one day gets a great job that will earn money for a retirement. As you can imagine, the risks were also high and things did not go according to plan, ending with you having to start your life over, but now with Johnny Silverhand in your head, who can act both as a partner and as someone who it serves to make your life hell.

There are several approaches to the game’s theme, from the concept of spirituality and soul, criticisms of the capitalist system and chic problematizations, definitions of conscience and much, much more. You can also expect affective relationships for fans of loving couples.

I will avoid going into details to avoid spoilers, but you can be sure that the game’s marketing has deceived players (in a good way) about the plot. There are many plot twists right at the beginning of the game, several main missions that diverge paths and characters that can get involved, including some that change how you can end the game.

For comparison, Cyberpunk 2077 can leave titles focused on narrative, like Telltale’s The Walking Dead and Life is Strange, eating dust in the results of their choices. Everything matters and everything has, in a way, an impact. I saw results of my actions unfold 45 hours after a quest, something that, for me, is just great.

Some sidequests have more storytelling impact on the world and story unfolding than narrative-focused games

Just like in gameplay, I did tests to finish the missions in different ways: the same mission can end in three, even four different ways, and this has consequences in the world. Characters may die, others may take revenge for it, missions may not appear, contracts may not arise. It’s very interesting how it all works and to see how the world reacts to it.

Everything, absolutely everything in the game, involves a good narrative. From diverse activities like street fights or illegal races, everything has homeric doses of history. For comparison, the game has more words of narrative than the entire Lord of the Rings trilogy plus The Hobbit, 466 hours of recording dialogue and more than 73,000 lines of dialogue (of which all, there are almost 8,000 choices in conversations).


Although quantity is not synonymous with quality, here it is. All the content I tried in over 70 hours of gameplay was spectacular, with dozens more, maybe a hundred hours to see more of the events in Night City. For lovers of a good narrative, they can prepare to play a lot.

In fact, expect a lot of pop culture references, like Matrix, Lethal Weapon, Akira, JoJo, Sailor Moon and much more. Even Kojima and Death Stranding are in the game.

Exquisite combat to envy (to some extent)

What would be a great RPG without a combat that matches the quality of the other elements? So far, CD Projekt Red has mastered it. Cyberpunk 2077 is a shooter as good or even better than many others, and there is nothing to worry about.

The cool thing is that even in the first person you have coverings at your disposal: just crouch behind a wall or in the corner of a wall and press the sight button so that V leans slightly to shoot. This factor alone has the advantage of many shooting games out there. But it is possible to go further.


There are three types of weapons: Technology, capable of carrying shots and going through all walls, Intelligent, with bullets that track the target, and Energy, that with bullets that can bounce off surfaces. However, this is only one of the layers. Each weapon can be customized with accessories, such as sights and silencers, or chips that change the behavior of the tool, increasing critical damage, making shots non-lethal, and so on.

If your style is melee, there are a lot of options. Dodging and attacking with melee weapons or with your own fist works reasonably well, with perfect dodge mechanics, parry and more. This is undoubtedly one of the game’s weaknesses. It’s not bad and melee weapons are very good, but the fights here can be a little clumsy, with bugs, hitboxes that fail and so on.

But so far there are cool elements! Unsuspecting enemies can trip over their colleagues’ bodies, shoot opponents in the arm, incapacitate them from using two-handed weapons, and so on. Leveling as a whole is also quite satisfactory and there are high level opponents that require postponing the fight or plunging headlong into the RPG world to find the best strategy, which includes the big game bosses.

In addition to the common experience for unlocking skills, persisting in a style also guarantees improvements, similar to what happens in Skyrim. The more you play with weapons, the better your skills with pistols, rifles and more. It is truly the complete RPG experience.

Not to mention cyber modifications, which go beyond weapons. There are more than ten parts of the body to move. How about implanting an optical sensor that shows the number of bullets? Do you know the projectiles that bounce off? You will only see their trajectory if you customize the optical implant. With high levels (which I only reached after 50 hours of play), it is possible to have legs that offer double jump, arms with rocket launchers or even the devastating blades of praying mantis.

Shootings, frantic katana battles, stealth and hacking the scene: all work very well and can be combined in perfect harmony. Speaking of hacking, it is very interesting to use the V display to evaluate enemies and absolutely all elements of the map that can be used to your advantage, such as spotlights to distract enemies, and even hack your opponents themselves. But of course it all depends on the implants and how you assemble your character.

And this can be done in several ways in the gameplay as well. V has five attributes: Body, Reflexes, Intelligence, Technical Skill and Style, each providing different status. The big catch is that they have multiple skill trees (two to three per attribute) to enhance the character, from slowly recovering life out of combat to improving hacking skills.

The title brings an approach of fluid classes that mixes all the attributes, specialties and possible equipment to suit the taste of those who play. I started in a more generic way and, little by little, I improved myself in a Cyberninja, which uses more reflexes and intelligence. But you can choose Technological Gunman, Thug, or any other variation if you prefer.


Even at the levels there are different ways to gain experience. There is common experience, street credibility and proficiency in activities. Normal XP involves your level and point distribution, while street credibility allows you to take better missions and buy

Should the game be in the third person? Not! Get ready for a cinematic experience of hundreds of hours

“But why Cyberpunk 2077 isn’t it in third person? Will I personalize my doll and never see it? “. You may have heard this question a lot or even been the person who asked it. Rest assured: being in the first person is not only ideal for the style of the game, but it will not stay owing nothing.

You will see the character in different ways, on the menu and during the extremely refined animations of the game. While V is sitting, the camera realistically follows the actions of the hands, crossed legs and the like, in a level of body detail similar to large linear first person games, like Mirror’s Edge and the franchise Call of Duty.

Sometimes and more times I never got tired of being amazed by the detail of each conversation, the character’s actions in the scene and levels of technical elements that scare the quality, given the scope of the game. And relax, you will still see your character a lot in the menu, in the vehicle driving scenes and in the first person details.

Forget that generic animation style that we see in Fallout, The Outer Worlds and other first-person RPGs. No rough animations and cycles of generic poses; everything is very organic and cinematic. And, stopping to think about the game’s large scale, it’s very impressive that CD Projekt Red has put so much effort into the details. So relax, because choosing the most intimate perspective was the right choice, it is the right way to immerse ourselves in Night City.

Night City, a city that mixes The Witcher with GTA DNA

There’s no way: in urban games, the city is often a more important character than many NPCs, present from beginning to end as a constant that builds the climate and helps immersion. Night City is a megalopolis that must be essential to throw us headfirst into the atmosphere of Cyberpunk 2077.

Night City is realistic, breathes life around every corner and is full of details. The map is gigantic, but extremely dense, with details throughout the city and a lot of vertical exploration: several buildings have floors to be explored and there you can find random activities from the world, such as sidequests or narrative events that put you on new journeys.

Stopping in an alley, for example, gave me an activity in which a man had his penis on fire for having placed an illegal implant. And just like that, I won a quest to take you to a medic, the doctors of the game. The coolest part is that there is a legal narrative and hours after finishing the quest, it is possible to receive a call to know the outcome of the story. In another one explored around the city, I saw a quest in a cafeteria where assailants tried to terrorize the place – and like everything in the game, there are several ways to solve it and your character construction matters a lot.

While exploring the world, you can run into quests unintentionally and experience fun times

People carry out the most diverse types of activities, such as physical exercises, basketball and police approaches. As in any gigantic city, the population density is absurdly large, and we see all the streets crowded. There is always a crime going on to stop, a psychopath to hunt, races to do and much, much more.

Even the clothing, weapon and implant stores have a touch of glamor. Each of them is different and sell different things. It is necessary to pan the city behind the best equipment.

Seeing the city from above presents us with huge skyscrapers and full of holographic projections, advertisements of the most varied, ranging from cyber enhancements to sex toys. The game world is crammed with ads, collaborating with the atmosphere of an era and a place where consumerism is rampant.

CD Projekt Red really excelled in the cyberpunk atmosphere, and all the essential elements to set the mood are there in Night City: lots of neon, diversity and things happening at the same time, from outcasts to corporations dominating the megalopolis. And all of this is just the urban center, since it is still possible to explore the Baldlands, a great desert with a very different tone.

Each Night City neighborhood has its own culture, music and history behind it, enriching the experience of simply walking through the megalopolis. Going deeper, it is possible to notice that each corner was detailed with great care and attention. Each district is dominated by a gang and company, something that will become evident throughout the journey, from the peripheries to the giant buildings of megacorporations.


As you might imagine, you can’t go around such a huge place on foot. As your “faithful companion” you have several vehicles, which work a lot like Carpeado de The Witcher 3 in many ways. You can call it at any time and use it to carry out your activities. It is possible to buy motorbikes and cars of the most varied types and each one of them has an excellent driveability (which are also very different from each other).

You can steal cars too if you have the required attribute, but they cannot be called up anytime. In addition, doing illegal activities, such as shooting, stealing, killing people or doing suspicious activities, guarantees a wanted level, Grand Theft Auto. However, as much as the DNA of GTA be present, the game is not a sandbox.

Cyberpunk 2077 it’s still an RPG. Don’t wait for minigames, great interactions in the city and things like that. The focus is still on history and sidequests. This is by no means bad, but it is good to manage expectations.

It’s the end? Zero as you see fit

There are some things that can scare players into Cyberpunk 2077. The first is that the introduction has about nine hours of gameplay, so don’t be surprised to see the city as empty and without sidequests in the beginning. And the second is that you can reset the game much faster than expected.

However, there is no reason to boast. There are several ways to end the game, including without doing the main mission, according to the game director. The first opportunity to zero appeared for me after 40 hours, but I continued to explore the world to unlock other endings. So far, with more than 70 hours, only the initial is available and I need to progress many tens of hours to see different outcomes.

THENotice the progression of the main quests

Although there is an indicator in the main menu and a warning of no return when the time comes, it is always optional to reset or not Cyberpunk 2077. It’s your choice.

One of the best voiceovers in PT-BR ever made

If you think that the dubbing of The Witcher 3 was good, you can expect to be surprised at Cyberpunk 2077. Absolutely everything was dubbed and located with mastery. Characters speak swear words, all naturally and everyday language. You know that Yu Yu Hakushou’s epic dubbing? Expect something more. The cast is top notch and the acting is just perfect.

“I think there is a lump in that angu”, V – Cyberpunk 2077

Even the name of the missions has been brilliantly translated. In English, all quests are named after famous songs such as Riders on the Storm, For Whom the Bell Tolls and so on. In Portuguese, you will see things like Police For Those Who Need, Vou de Taxi, Strange Party with Weird People and much more.


With the icing on the cake, CD Projekt Red has teamed up with Jali, which has a very innovative technology: to synchronize dialogues in any language with the facial and lip movements of the characters. In other words, it is almost as if the game was originally made in Portuguese and this can be seen from NPCs on the streets to important characters. It is not perfect, but it borders on perfection.

Jaw-dropping visuals – if you have a bullet in the needle

If there is one thing that is undeniable in Cyberpunk 2077 it is the quality of the graphics. There is nothing relative here, and the visuals are undoubtedly stunning. Even playing through streaming platforms, it is remarkable that this is one of the most beautiful games of the generation. And maybe a little more.

I played on the PC with an RTX 2080 Ti, with graphics on Ultra, Ray Tracing on Ultra and DLSS in Performance Mode at 1440p to try to run everything at 60 fps. The result is phenomenal, with one of the most beautiful open worlds ever made, extremely full of details. And without a doubt, we have the most ambitious implementation of Ray Tracing to date.

All uses of lightning strokes are active: reflections (and almost everything has reflections), contact shadows and global lighting, which dramatically alter the visual quality of the game. However, there is a price: however much of the time the setting can withstand 60 fps, it is common to stay in your 50s in the middle of the city and fight or see falls down to your 30s in very heavy (but rare) scenes. . However, the review version contained Denuvo anti-piracy software and the company revealed that it impacts performance. To see in practice, only at launch, when the software is gone.

Unfortunately, we did not have access to the console versions and it is difficult to say the visual quality over there.

Cyberpunk 2077 has its flaws too

As ambitious as Cyberpunk 2077 be and keep the promise, there are some defects as well. The worst of them is, without a doubt, the bugs. During the review, I downloaded some updates that fixed many flaws, but several others are still there.

Characters floating with open arms sometimes appear in dramatic quests, weapons and objects can stay afloat, palm trees feature bizarre graphic glitches, and so on. Fortunately, none of the bugs prevented me from progressing in the game and, with each new update during the analysis, they were corrected.

It is also worth mentioning that Patch Day 0, which consumers will have at launch, has not yet been made available to the press and it will fix most of the remaining bugs. However, it is difficult to know what your experience will be when the game releases. In the current state, it is far from being a Fallout, but also far from being a Red Dead Redemption 2 polishing. Without a doubt, the game could have been released later, but they are correctable things, as we saw in The Witcher 3.

Other elements, like the lack of a “transmog”, that is, wearing the appearance of any equipment on clothes, bothered me a little. For choosing Life Path Marginal, Visual Over Substance is the motto I took for my character, but several times I had to use equipment without any visual coherence that bothered me. The system of accessories on the clothes is also strange: it is only possible to equip only once in each body part and, to change, it is necessary to destroy the previous one.

The menu and map of the city can also be confusing at first, but nothing that extensive use during gameplay does not solve the strangeness.


Worth it?

Cyberpunk 2077 it is a spectacle in every way. The game is not revolutionary, but it doesn’t have to be either: it takes all the best in today’s genres and refines them almost to perfection. Immersion and freedom are keywords that contemplate the experience you will have when you dive headlong into Night City and walk through alleys and streets of the city.

Certainly, this is the most advanced and complex level that technology allows to simulate a table RPG with action and interaction with realistic characteristics. Pleasing fans of the style and more casual players, moving through history for 13 or 14 hours straight makes it seem like hours become minutes, as you don’t see time go by when you’re so engaged. This is the result of very high quality.

You can’t tell that there are bugs and things that I personally didn’t like so much, but they are a long way from ruining the experience. In fact, the qualities go so far that defects are hard to see. If you expected a gigantic RPG capable of holding you back for tens or hundreds of hours and encouraging you to start all over again to take advantage of the gigantic replay factor, welcome to Night City.


  • Extremely dense and layered system in an ambitious RPG
  • Freedom and immersion are part of the game from beginning to end
  • Different narrative lines for each mission in the game
  • Very high replay factor, since several missions can end up different (and offer different impacts in the long run)
  • Multiple approaches in each quest, offering rewards for those who enjoy better character building
  • Excellent long-range combat, including first-person coverage and a variety of weapons
  • Very absurd level of customization, going from the most superficial to the deepest things
  • Top story that touches many interesting topics
  • Very lively open world by RPG standards
  • Boa dirigibilidade dos veículos, que são distintos entre si
  • Diversas formas de zerar o jogo
  • Dublagem e sincronia labiais impecáveis
  • Um dos melhores visuais da geração e a implementação de Ray Tracing mais ambiciosa até o momento

Pontos negativos

  • Muitos bugs e crashes
  • A personalização de aparência não anda em conjunto com a funcionalidade das armaduras
  • Combate corpo a corpo tem muitos elementos bagunçados

Cyberpunk 2077 não revoluciona nada, mas aprimora tudo que já vimos e traz uma experiência com mais de uma centena de horas e muita imersão.

Nota: 100

Cyberpunk 2077 foi gentilmente cedido pela CD Projekt Red para a realização desta análise.

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