Resident Evil: 7 facts you might not know about the franchise

Since the release of the first game in 1996, the series Resident Evil became one of the greatest horror hits of all time, being Capcom’s best selleras well as being responsible for helping popularize the zombie theme in popular culture and shaping the genre. survival horror over the years.

And with so many games released, in addition to the movies and animations inspired by the franchise, of course there would be several interesting facts that many gamers have probably never heard of. Therefore, we decided to create a list with seven curiosities about RE. Check it out below:

A remake turned franchise

According to series creator Shinji Mikami, in addition to inspiration from classics such as Alone in The Dark and in the movie The illuminatedthe original idea was that the first Resident Evil was a remake of Sweet Home — a horror RPG released in 1989 for Nintendo in Japan only.

When the project was started in 1993, the idea was for it to be a Super Nintendo game, adding all the details that weren’t possible in the 80’s due to the lack of resources and hardware of the NES.

However, Capcom ended up losing the rights to adapt Sweet Home a second time, and the title that was in the early stages of development ended up becoming the Chris and Jill adventure we know today, but still bringing various RPG detailssuch as setting in a mansion, using items such as lighters and lockpicks, needing to find items to unlock new areas, and more.

And as much as Nintendo’s market position in the 1990s proved to be advantageous for developers, Capcom ended up opting for the PlayStation because it contained more powerful hardware that would allow the team to create bigger and more immersive stories, and that’s how the series that love started!

Name in vote

As many of you may know, the franchise is called Biohazard in Japan, a very self-explanatory name, after all the games are full of monstrosities that can be easily considered as biological hazards.

Source: Capcom

This naming difference occurred because Capcom discovered that a DOS game with the same name already existed, in addition to a band. The solution then was to create a competition in which employees suggested titles for survival horror, and Resident Evil was the winner for alluding to the bizarre creatures present in the mansion.

However, not everyone liked the first choice. “I voted against the name. I found it too extravagant; I can’t remember what I thought was a better alternative, probably something stupid about zombies. But the rest of the marketing team loved it and was finally able to convince Capcom Japan and Mikami-san that the name fit,” explained Chris Kramer, Senior Director of Communications and Community at Capcom US.

It is a pity that we will never know all the suggestions that were given at that time…

Resident May Cry e Onimusha: Evil?

Often, ideas for a continuation of a game franchise may end up not working very well with the rest of the series, but they are good enough to earn their own space.

This happened with Hauting Grounda survival horror title that was initially conceived as one of the prototypes for Resident Evil 4. However, there is one more game that curiously emerged as a possibility for the fourth saga of REand it was nothing less than Devil May Cry.

It all started in 1999, when Shinji Mikami asked the director Hideki Kamiya to create a jogo de PS2 for the franchise, and the plot would be in the hands of the screenwriter Noboru Sugimurawho had previously worked on Resident Evil previously.

Kamiya wanted a cool, stylish action game, which led Sugimura to develop a story about a mysterious man named Tony whose superhuman abilities and intellect were related to biotechnology.

However, the director felt that the fixed-angle battles couldn’t show all the “cool” and heroic side of the protagonist, so he decided to abandon the pre-rendered backgrounds of the other games in the franchise and use a dynamic camera system.

As time went on, Mikami felt the project strayed too far from the survival horror roots of RE, convincing the team that it would be better to release it as a standalone game. It was then that Hideki changed the plot and the protagonist’s name, keeping only the other characters and scenarios idealized by Noboru, and in 2001, the world finally met Dante and the first chapter of the world of Devil May Cry.

However, DMC was not the only successful series to be initially conceived as part of the universe of Resident Evil. Originally, Onimusha: Warlords would be a spin-off ninja from the first game in the franchise, set in ancient Japan, in a mansion full of traps and hidden doors and battles fought with katanas and shurikens. Have you ever wondered what it would be like to face hordes of zombies using secret ninjutsu techniques?

forgotten ports

After the great success of the games in the series, Capcom decided to release versions of the games for handheld video games, a market that was booming in the 90s, with several companies working on their own projects.

And that’s how the first RE almost won a port to GameBoy Color, which ended up being canceled in the final stages of development without further explanation. Fortunately, the ROM ended up leaking and it is possible to check out what that experience would be like.

Resident Evil 2 has basically won a demake to suit — a Tiger company laptop that had a monochrome screen and very poor hardware. To suit the console, the game had to keep only the essentials, which included leaving only Leon as the only playable character available.

Eddie Murphy and zombies?

Source: Capcom

In addition to the famous protagonists Jill Valentine and Chris Redfield, the first Resident Evil also features other interesting figures like Barry Burton and Rebecca Chambers.

But originally, designer Isao Oishi had created a main cast with cybernetic enhancements, which would include the giant Gelzer and the doctor Dewey — a figure based on actor Eddie Murphy who would primarily serve as comic relief — as part of a team investigating the mansion of a rogue scientist.

It wasn’t until screenwriter Kenichi Iwao was added to the project that the characters became part of a group with military experience investigating the disappearance of another team. Gelzer and Dewey were then removed from the equation, being replaced by Albert Wesker e Burtonan excellent modification to maintain the more realistic style of the title.

many references

Resident Evil 2 pays several tributes that may have passed for many players. The first appears in scenario A, when Leon is going to the Kendo store and passes a sign written “Arukas”, which is nothing more than “Sakura” in reverse, the name of the famous character from Street Fighter.

Source: Capcom

Still in the same scenario, when meeting Marvin for the first time, it is possible to see that there is a tag marked JoJo on the closet he is leaning against, a reference to the anime. JoJo’s Bizarre Adventure and Capcom’s eponymous game, released at the same time as RE2.

Source: Capcom

In addition, the title also contains tributes to the band Queensuch as the phrase “Made in Heaven”, present on Claire’s original vest and the jacket left by Chris at the police station, which refers to the group’s album of the same name, and the “Let me Live” decal in another look of the protagonist, which is also a song by the British ensemble.

Source: Capcom

CODE: Veronica seria Resident Evil 3

Capcom’s initial idea was that CODE: Veronica was a direct continuation of Resident Evil 2however, to maintain a good relationship with Sega after the problems with the port of the second game to the Saturn and still fulfilling its agreement with Sony, the developer had to do some juggling.

It was then that a side project with Jill Valentine as the protagonist became Resident Evil 3: Nemesisbeing released to the PS2 and Claire’s adventure ended up debuting on Dreamcast.

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