PS5 Review: the power of the blue side of the force

In November 2013, we were saying hello the fourth generation of Sony desktop consoles. The PlayStation 4 had arrived to delight everyone. Now, seven years and more than 112 million units sold the PS4 will give way to its successor: The Playstation 5.

The first official information related to the new console started at the beginning of the 2019 fiscal year, in March, but it was only in October of that year that its specifications were revealed. The Playstation 5 promises a big leap over the previous generation, bringing things that only those who had a powerful PC could experience before, such as Ray-Tracing and 4K with up to 120 FPS.

But what about the Playstation 5 in practice? How are the games? And the interface? Well, that and other questions can be answered starting today.

Also check out our video review:

Technical specifications

So, let’s start from the basics: The technical specifications of the PlayStation 5. The console features an AMD processor architecture, more specifically a processor: x86-64 AMD Rayzen Zen 2 – 8-core / 16-segment custom or threads with variable frequency up to 3.5 GHz.

But what does this Hertz stop mean? And why the hell is this important? Well, I’ll explain it in a very simple way, ok? It is a measure of cycles per second that your processor can perform, let’s say that each Hertz is a step to accomplish a task, speaking in this way it would be as if the PS5 Processor could accomplish 3.5 billion steps per second to accomplish a assignment.

On the GPU, the console has a customized version of AMD RDNA 2 with 36 computational units and frequencies of up to 2.23 GHz offering 10.28 teraflops of performance and with a memory of 16 GB GDDR6 leaving behind the 8 GB GDDR5 of its predecessor, the what does that mean Well, a much higher data transmission speed, helping with the fluidity of the system, loading elements in games and much more.

The SSD, this is quite complex. Unlike what many might imagine, the PS5 does not have a 1TB of space, but 825 GB with an NVMe SSD with custom architecture, that is, the architecture of this SSD was made exactly for the PS5. There is a reason why Sony opted for this size, but they are much more technical issues that involve the SSD interface in addition to other things, but we will talk about this SSD space later.

Speaking of performance and speed, there is another stop. Just to give you an idea, the PS5’s SSD bandwidth is 5 GB per second, while the PS4’s HDD was somewhere between 50-100 MB / s.

Our PS5 has an optical drive, namely the Blu-ray Disc Drive. Four USB ports, three USB-A, the normal one we all know, and one USB-C, an HDMI 2.1 output, just to clarify a doubt that many had, the cable that comes with the console is yes HDMI 2.1 and just out of curiosity, it has an internal source of maximum rated power of 350 Watts.

The console is quite large, speaking of him lying down: he is 39cm wide, 10.4cm high and 26cm deep. Standing, just invert the height by the width. and he weighs 4.5kg. Much heavier than the PS4, which is about 2.1 KG and the Pro is 3.3 kg

For comparison the PS4 specs are here:


From PS4 Pro:


The console


Well, the first thing I can say about the PS5 is that it is very robust, you will need a considerable space to put it. Remembering that it can be placed either lying down, with the swivel base fitted to the back of the plate, or standing, with the base screwed into an opening that the console has. The screw for doing this is in a compartment on the base itself.

As many of you may have read out there and it is true, the console is extremely quiet. Really, the noise he makes is only noticeable when we approach him, it doesn’t resemble the PS4’s airplane turbines in some games. However, things change a little when we put a medium to run inside it. Make no mistake, it is still very quiet, but in this case we can already hear the noise of the disc running inside the driver.

As for the air vents, the PS5 releases hot air from the openings at the rear and at the bottom of the console (taking into account that we are talking about it standing). If you put your hands on the back of the console you will feel the hot air coming out when it is on, the most interesting thing is that doing the same thing on the top, where the LEDs are, you will feel a cold air coming out, not temperature environment, but a really cool little air.


Just like its predecessor, the PS5 has a led with three colors of lights that indicate its status: the blue light indicates that it is turning on, updating or doing a restart process, the white light indicates that the console is on and functional and the orange indicates that it is in sleep mode.

The disk driver (for those who will purchase the version with one) is located at the bottom of the console, or on the right side if you want to place it upright. The PS5 will accept most PS4 games on physical media, I tested it with several games and it worked perfectly here.

As previously shown, the white PS5 boards are removable which gives the idea that the company may commercialize custom boards in the future. These plates inside are textured with a relief that shows several small square triangles xises and polka dots, the standard buttons of the Playstation control. We can remove them here just so you can see how the PS5 is “naked”, they are VERY easy to remove, no need for strength, just a little way and that’s it. This one below is the “naked” PS5, ugly, right, poor thing?


But looking at it like this, we see that this cover is really just the “clothes” of the console, since under it we have a plate that protects all the hardware. We also have a small door that is where we put the expandable memory, the SSD and increase the free space to install more things on the console.

You can also put an external hard drive on your PS5, just format it in FAT32 or ExFAT and it will be recognized by the system normally. Can I put games on the external HD? Yes, but only PS4 games, PS5 games must be installed on the SSD.

But going back to the SSD, as said before, the unit that already comes with your PS5 has 825 GB of space, however, you must imagine that the whole system must occupy a little of these 825 right? That’s right, so don’t be alarmed when you turn on your PlayStation 5 and you only have 667.2 GB available to download your games. Yeah, you know that money you saved after the price of consoles dropped? It will help when you need to purchase a new SSD.


The DualSense

Now, let’s go to Dual Sense, the PS5 controller. It is slightly heavier than the DualShock 4, while the Play 4 controller weighs 210g, the Dualsense weighs 280g. It has the buttons we know: Xis, Ball, square, Triangle, L1, L2, R1, R2, directional, analog, Option, Share (which is now called Create) and PS Button, in addition to a new button: the mute , as you might imagine, serves to mute the control microphone. Yes, DualSense also adds a set of built-in microphones, which allows players to easily chat with friends at parties without a headset.


But his biggest attraction is not this, but what Sony calls haptic feedback. In practice, it is a set of sensations that the control causes to the touch of the person holding it, such as vibrations with specific degrees and on specific sides of the control, in addition to adaptive triggers that can be more resistant or more flexible depending on the action that the player is going through the game, like tensioning a bow and arrow, for example.

And that talk of giving the game more immersion is real. The response of the controller to what is happening on the screen is very interesting. To give an example, there is a part in Astro’s Playroom that we have to control a rocket. The L2 and R2 buttons control each propellant of that rocket. When you press only one of them, you feel the control vibrate only on the side corresponding to that propellant, giving the impression that you have more control over what you are doing.


The response of the triggers is also incredible, using the same game as a reference, there are several parts that we need to use these buttons, including to shoot with the bow and arrow. When we perform this action, we feel the button become more resistant as we press it, trying to imitate the force that the little robot makes when tensioning the weapon.

Dualsense also has a very similar use to what the Switch control does: aim. At least in the game we tested, not only do we use the analog stick to align the shot, but we can also move the control for greater accuracy, as can be done in Zelda Breath of the Wild.

The Dualsense footprint is great, and resembles the Nintendo Switch Pro controller, with the difference that the analog ones remain in the usual position. Just like the inside of the console cover, the back of the console is also textured with the same type of relief. A very cool detail!


However, there is one thing that I didn’t like so much about DualSense: the battery life. Playing uninterruptedly Astro’s Playroom, which uses all the features of the apparatus, the fully charged controller ran out of battery after 3 ½ hours of use, so the need to have another controller in order to continue playing free of the wire can arrive soon.


Now, let’s go to the most important part: The games. For now we only have two games to show the power of the PS5: Spider-Man: Miles Morales and Astro’s Playroom. But we will also show you some other legal comparisons here.

So, let’s start with Astro’s Playroom, the game came pre-installed on the console and it is he who gives us the first ideas of how much DualSense will make players dive into the games. Astro’s is the game that for the time being takes everything that the new controller has to do, it uses everything from the motion sensor, to the scheme that makes you have to blow the controller to rotate some pinwheels. At the time it crossed my mind Ghost of Tsushima use this feature to make the wind that guides you around the island.


In addition, the vibration and sounds emitted by the controller as you walk over different surfaces provide an immersive sense of immersion. You can tell the difference between walking on the grass, in the sand or on a hard surface just by feeling the vibration of the control and listening to the sounds.

But, talking about performance and graphics, let’s focus on Spider-Man: Miles Morales first here since it is a game already made for Playstation 5 and where we can see the main features of nextgen. Not to be missed, more beautiful characters with improved skin, eyes, hair and facial animation. Ray tracing is present in the “fidelity” mode that runs the game at 4K, but at 30 FPS. In this mode the PS5 runs the game with reflections traced by rays and environmental shadows, enhanced lighting. Everything and more interesting regarding graphics.

However, if you care more about performance, your choice is the performance mode, which makes the game run at 60 fixed fps, giving the characters a lot more fluidity to move.


Another point, all the physical or digital PS4 games that I tested on the PS5, worked perfectly. But I was more interested in testing the Monster Hunter, since it is a game that on PS4 Pro did not reach 60 fps. In reality, it hit the ceiling 45 and fluctuated between 38 and 42. In PS5, in addition to the loadings having decreased CONSIDERABLY, the frame rate seems to remain at 60 constant fps.

I also played Devil May Cry 5 Special edition, which capcom kindly gave us so that we could search the game now with ray tracing in Graphic mode or follow all the fluidity of Dante, Nero and V’s blows at 60 fps in performance mode. as you can see there on the screen.



Now, let’s talk about the Interface. The Playstation 5 has a much more modern interface when compared to the Ps4 with a design that looks more inviting to play.

The icons are much smaller than the ones that appear on the PS4 giving much more emphasis to the contents of each game. Pressing the PS button, we open the control center. Here we can access a variety of resources without leaving the game or the application.

These large cards that you are seeing in the photo below show resources and activities related to the games that are available. You can select a card and press X to see more information about it.


It is also here that we can use that really cool feature that allows us to have a little help in finding collectibles and some video tips. The most interesting thing is that you can leave the video rolling in some corner of your screen, while continuing your gambling normally, being able to follow exactly what the video shows you.

At the bottom we have several features already known since the PS4: notifications button, friends, controls and the Energy button are in that bar. Access is very easy, in the beginning if you are used to the Ps4 interface, it will be a little strange to find some things, but that quickly resolves itself. A nice thing is that this bar at the bottom is customizable, meaning you can add or remove some functions from there for your convenience by pressing the options button.

Everything is very fast on PS5, when you press the PS button you access the control center, and when you hold the button you go to the main screen, which appears instantly.

The Create button


Let’s talk about the create button, it is a beautiful evolution from what Share was. Pressing the button on Dualsense an interface opens showing five Options:

  • Save recent match: which records a short clip with time options or a full clip of up to ONE hour on your SSD.
  • Make Screen Capture: that takes a simple screenshot in JPG or PNG
  • Start a recording: it starts capturing a video from that moment that can be done in 1080p or 4K.
  • Stream: allows you to stream your gameplay directly to your linked Twitch or YouTube account
  • Capture options, we have a control center that allows you to include audio from your mic and your party in your recordings and broadcasts.

Worth it?


Come on, now I go to my final opinion on everything I used from PS5. It is an incredible console, it has features that really show a gigantic evolution compared to its predecessor, not to mention that we can still expect a lot from it since its potential is much greater than has been shown so far.

Even because we were unable to test one of the features that seems to be even more interesting: Tempest 3D audio, one of the fundamental features of the PlayStation 5 that allows hundreds or thousands of audio elements to be collected and processed in 3D space within the game. But we will have articles and videos focusing on it here when we can reproduce the sounds and you can understand what we are talking about.

But for now, the company has declared that 3D audio will only work with a pair of headphones at the launch of the console. Later on we will bring more information about him. For now, it will only be available for headsets, since

Furthermore, at least in terms of performance, agility and interface I have no complaints. However, some important points need to be discussed. One of them is the base of the console, which is far from a premium product that we paid more than 4 thousand reais. In addition to being laborious to keep changing, it is very fragile and looks like it will dismantle at any time.

Another thing is the battery life of DualSense, I understand that it offers several new features that use more of the battery. However, I thought having to charge the controller every 3 and a half hours is not very practical, but at least it comes with the USB-c cable to use the controller connected to the video game.

It will take more time to really see everything it can offer, but for now, despite being expensive, I don’t have the impression of having made a bad investment in the console. Remembering that this is not mine, but from the Voxel newsroom. Mine is already on order and I can’t wait to play it.

This Wednesday, the 11th, we will have an exclusive Live with the PS5! So, what did you think of the review? Tell us in the comments section!


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