PlayStation 5 (PS5) review: big in size and firepower [análise/vídeo]

The PlayStation 5 arrives at the ninth generation of consoles with more news than just its exotic and robust look. Debuting an SSD, in the Sony family of consoles, the PS5 supports 4K and 8K, HDR, ray tracing and up to 120 fps. The haptic feedback of DualSense also has triggers that adapt to actions and the new user interface has been improved. With two models for sale (with and without disc), the PS5 is a good evolution compared to the PS4. See the full review of the console, below.

The PlayStation 5, tested for this review, is already the model to be sold in Brazil – with box and manuals in Portuguese and two-pin socket.

PlayStation 5 video review

Ethics notice

Tecnoblog is a technology-independent journalistic vehicle that helps people make their next purchase decision since 2005. Our product reviews are opinionated and have no advertising intent. For this reason, we always transparently highlight the positive and negative points of each product.

No company, manufacturer or store has paid Tecnoblog to produce this content. Our reviews are not reviewed or approved by external agents. The PlayStation 5 was provided by Sony on an indefinite loan. The product will be used in future content.

Visual, Design and Usability of the Console

The first thing to decide, once you get the PS5 out of the box, is where you intend to leave it. Lying or standing, the product comes with a base that can be adjusted and attached to the device in one of these two positions.

Putting the base of the PS5 is not difficult (Image: Vivi Werneck / Tecnoblog)

Placing the base with the screw to keep the PS5 upright, for example, although it is not difficult (and the screw comes very well stored inside the base itself), it will require you to support the console laterally. You either do it using your legs or you use the back of something. In my case, I rested the device on the arm of the sofa.

As the idea is for the video game to be housed, quietly, somewhere its design should not be so disruptive, as transporting it from one place to another can be a bit complicated.

In addition to being large and heavy, compared to previous Sony consoles, there is always the fear of white sides hitting somewhere and breaking some end. According to the manual itself, the PlayStation 5 weighs 4.5 kg and has the dimensions of 39 x 10.4 x 26 cm (width x height x depth). These measures exclude parties with projections. But if you want to get an idea of ​​the actual height of the PS5, while standing, it’s roughly the equivalent of 27 stacked PS4 game boxes.


The height of the PS5, standing, is equivalent to 27 stacked PS4 game boxes (Image: Vivi Werneck / Tecnoblog)

The central part, in black piano, accumulates dust very easily and will highlight any possible fingerprint. Particularly, and this is something very personal, I believe that a slightly more neutral design, in the sense of not needing so many curves and points protruding and a little more compact (as far as possible, due to the hardware) would be more practical in several ways , how to find somewhere to put it.

These white side plates don’t even inspire me much security. The PS4, even the Pro model – more robust, is much easier to handle and transport. In this regard, as much as it seems a mini fridge, the design of the Xbox Series X pleases me more, or is less worse. Ultimately it is a matter of taste, but you will need space, you will (especially if you want to accommodate it lying down).

Another aspect of the design that concerns me is these white sides. Structurally, these plates are not as smooth as the black piano part and have a light texture, very pleasant to the touch. Now just find out if, over time, they will remain white like this or suffer from the curse of white electronics that turn yellow.


Detail of the front of the PS5 (Image: Vivi Werneck / Tecnoblog)


Detail of the back of the PS5 (Image: Vivi Werneck / Tecnoblog)

But not everything is critical about the design. Truth be told: the PS5’s ventilation system, at least during the testing period, has fulfilled its role very well. Even with a console this size, and with all the processing power, the only noise I heard was the beep to turn it on.

Even running heavier games with ray tracing enabled, as in Spider-Man: Miles Morales (the key was provided by Sony), I did not hear any alarming noises coming from the fans. The temperature of the device was also within the expected, without heating above normal, even with hours of gameplay.

On connectors, the PlayStation 5 has on its front the buttons for on / off and eject, a USB Type-A port and a USB Type-C port. If the model has a disk, the drive is also at the front. At the rear, the console features two USB Type-A 3.1, a LAN network port, HDMI input and the connector for the power cable.

Visual, Design and Usability of DualSense


DualSense (Image: Vivi Werneck / Tecnoblog)

DualSense is a little heavier than DualShock 4, but far from uncomfortable. When you pick it up, for the first time, you notice that it adapts easily to your hands and its weight is well distributed. I have small hands, and yet I had no problem or discomfort with using it for hours at a time.

The sensitivity of haptic feedback is really very good. No game Astro’s Playroom (pre-installed on the test console), for example, it is possible to hear and feel, through the audio and vibrations of the control itself, the robot’s steps on different surfaces and also feel the DualSense tremble according to the type and direction of the actions on the screen.

The built-in microphone is very responsive and you can turn it off, if you want, by pressing a small button on the control itself. Of course, in the case of Astro’s Playroom, the game was developed with the aim of showing what DualSense is capable of (and it’s a really fun game), but the interesting thing will be to see how other games will make use of everything the new controller can do.


DualSense (Image: Vivi Werneck / Tecnoblog)

The triggers on the Dualsense shoulders have a good grip and the L2 and R2 have a slight upward curve, which should prevent your fingers from slipping a little. Depending on the action you are taking, you can feel some of the resistance that these triggers make to the pressure you put on them.

I’ll explain it better: in a part of the Astro’s Playroom it is necessary to pull a handle by pressing the L2 and the resistance of the button against the pressure of your finger makes what it would feel like to make a physical effort to turn that handle, if it were in the real world. This feedback should be very interesting in games where you can use a bow and arrow, for example.

The Share (now called Create) and Options buttons have been redesigned, as well as the entire DualSense, despite structural similarities with DualShock 4. Now, they are slightly thinner and slightly taller. The touchpad just got bigger compared to the PS4 model. The directional buttons and action buttons (△, ⭘, X, ▢) were transparent.


Detail of the DualSense texture (Image: Vivi Werneck / Tecnoblog)

The touch is a little harder on the directional and action buttons compared to DualShock 4, but it is not uncomfortable. I believe it is a matter of custom. Visually, although I also think that the white finish of the controller may turn yellow over time, I found the DualSense to be beautiful. Detail for the texture that covers the grips on the back of the control: if you look closely you will notice hundreds of tiny squares, triangles, circles and crosses.

When you press the button with the PlayStation logo, during gameplay, a drop-down menu will appear with all your current progress in the game in question, allowing you to return to some previous stage to collect more items, for example, in addition to showing other game modes – if available. In this same drop-down menu, you can see the trophies you’ve already won, and screenshots and videos you’ve made for quick access (including allowing you to edit them without leaving the game and share them, if you want).

Still on the button with the PlayStation logo, any time you press it a drop-down menu will appear – even if it is not in play. In addition to resources to complement your experience with games and media apps, it is in this menu that you also find the functions: go to the home screen, see notifications, see friends, see download status, audio, mic, accessories, your profile, energy and etc.

User interface and new features


User interface (Image: Playback / PlayStation 5)

Start the system for the first time and configure the first steps, such as: who will be the fixed user, possible guest user (that person’s profile is deleted when restarting the PS5), resolution configuration and etc. – are extremely intuitive and all the necessary explanation is displayed on the screen itself. You can still customize the power options for sleep mode right away. Everything is very well explained.

For example, when using the Create button (the first time) you will receive some instructions explaining the functions, such as: saving a recent game, taking a screenshot and starting a new recording. Instead of this menu opening on the left side (as on PS4), a bar at the bottom of the screen will now show these and also two extra options for transmitting and viewing capture options.

To start a session, in addition to the standard option of entering your email and password, you can also use the PlayStation App to scan a QR Code and log in more quickly.

Visually, anyone who is already used to the PS4 user interface will feel comfortable using the PS5 interface. The blocks with games and some native apps of the system can still be passed from left to right (and vice versa) at the top of the screen and there are windows and players at the bottom with news.


Media Menu (Image: Playback / PlayStation 5)

However, on PS4 the media apps and games were somewhat mixed in one place. It was possible to organize them a little by placing them in folders. In the new PS5 interface, you will notice an option “Games” (“Games”) and another “Media” (“Media”), at the top left of the screen.

When you select one or the other, you will have access to a session dedicated only to games (and related options like PS Plus, PS Store, Remote Play Media Gallery, PlayStation Now and Share Factory Studio) and another one just for TV and video apps, such as: Disney +, Netflix, Prime Video, Hulu, Apple TV + and etc.

Within Settings, you will also find Accessibility features for screen adjustments (color inversion and correction, text size and text scroll speed), enable screen reader, customize DualSense buttons, display closed captions, transcription of chat and more.

For reasons of restriction of the embargo for the publication of this review, I had no way to contact my friends to test the chat features (even because they need to have a PS5 too).

ps5 resolution

Resolution configuration options on a TV with 4K support (Image: Vivi Werneck / Tecnoblog)

ps5 resolution

Resolution options on a monitor with 1440p support. The PS5 did not offer the option for this resolution, however (Image: Vivi Werneck / Tecnoblog)

Loadings, more agile transitions and performance

I have the first PS4 model and, like many owners of this version, I suffered a lot with time-consuming uploads for actions that should be basic in a game, such as: leaving the game’s initial menu and starting playing, or even taking quick trips (which at least they should be) by the map. The simple action of leaving one game to start another also exercised patience at times.

Well, now we have an SSD on PS5 and look … What a difference! Exchanges between games are incredibly nimble compared to PS4. Among being in a game, going out to the main menu and entering another game, for example, takes less than 10 seconds (if you are already agile in using DualSense). Testing Spider-Man: Miles Morales, the loading time between choosing save to continue and restarting the game is three seconds. A dream!

This agility of transitions can also be clearly seen when entering and exiting rest mode. If you left a game open before, you can immediately resume where you left off as soon as you turn on the console again. If you restart or turn off and turn on the PS5, you will have to enter the game in the traditional way, that is, selecting it from the home screen.


Configuration for graphics in Spider-Man: Miles Morales (Image: Playback / PlayStation 5)

During the testing period, not many games already thought out for the PS5 were available. Focusing on Spider-Man: Miles Morales, the first feature that stands out is the detail of the very realistic textures of the characters and objects, which are accentuated if you have a screen that minimally supports 4K.

Speaking of which, it is possible to use 4K and ray tracing in Fidelity mode, but it limits the game to 30 fps. Already choosing the Performance mode, the game will run at 60 fps, but without ray tracing, but it will give the characters a lot more fluidity.

Backwards compatibility

To test the backward compatibility feature, and having already logged into my PSN account, I went to my game library to download some titles. What I noticed, right away, is that some PS4 games were already available for download on the PS5, but others were locked, with a lock icon in the upper right corner.


PS4 games on PS5 (Image: Playback / PlayStation 5)

When I selected one of these blocked games, the library would redirect me to the game’s purchase page. This was happening because, like many people, I also have two accounts registered on PS4 (one American and one Brazilian) and I registered them again on PS5.

If you have purchased a game on a Brazilian account you will need to download it on this BR account, already on PS5, if you want to play this title on an account in another country that you have registered on PlayStation 5 as well.

Remember that dear save with over 500 hours of gameplay? There is also the option to transfer your data from a PS4 to the PS5, including the console manual itself explains the procedure, although it is not so clear.


You can recover data from PS4 on PS5 (Image: Playback / PlayStation 5)

It consists of connecting both consoles on the same network to make this transfer or, if you use an external HD or SSD on the PS4, it is also possible to recover this data by connecting this device to the PS5. It will make it much easier if you are a PS Plus subscriber and have saved your saves in the cloud. Then just download it again on PlayStation 5.

PS Store and PS Plus

The new PS Store menu displays items in windows and no longer clutters various functions on the left side, as before. To redeem codes now, for example, you no longer need to scroll through the side menu. Just select the three dots icon, which is at the top of the menu, next to the shopping cart.

In this same menu, you can also access your payment methods, subscriptions, purchase history, purchase settings, etc.

After redeeming a game code, you also have the option to select the “Game Hub” button and go straight to the game’s page on the PS Store. There, the user has access to additional content if available, such as expansions and DLCs.


PS Store on PS5 (Image: Playback / PlayStation 5)

The look of both PS Store and PS Plus is cleaner, with faster loading and more intuitive. Things are now well separated by means of blocks within each submenu, such as: free games of the month for Plus, exclusive games for PS Plus on PS5, etc.


The PlayStation 5 arrives in Brazil on November 19, 2020 and is priced at R $ 4,199 for the Digital Edition and R $ 4,699 for the model with a disc player. The technological leap from the PS4 to the PS5 is crystal clear, a special highlight for the speed of loading, and you can really feel and experience that this is a new generation console.

O visual e alguns recursos da interface do usuário, PS Store e PS Plus mudaram para melhor, sem causar muita estranheza a quem já estava acostumado com esta mesma estrutura no PS4. A separação das abas de Jogos e Mídia também ajudam bastante a organizar o menu inicial e as opções disponíveis no menu suspenso, dentro e fora de jogos, oferecem formas extras de criar, editar, interagir e compartilhar.

O design do PlayStation 5 foge um pouco do “convencional”, com um ar futurista e pontas sobressaindo pelas laterais, o que faz dele não muito prático para acomodar em qualquer lugar na sala ou quarto. Acredito que a Sony já possa estar pensando num modelo slim para ele, que sabe.


PlayStation 5 (Imagem: Vivi Werneck/Tecnoblog)

O DualSense é muito confortável de usar, particularmente achei ele bem bonito, e espero que mais jogos façam bom uso do que ele tem a oferecer. O feedback háptico realmente funciona e dá um boost na hora da imersão.

A Sony parece ter aprendido com certos erros do passado no PS4: agora não há mais os sensores de toque para ligar/desligar o aparelho e ejetar discos, e também o sistema de circulação de ar foi redesenhado. Se tudo vai continuar funcionando perfeitamente bem, ao longo dos anos, só o tempo dirá. Faltou, no entanto, um suporte a resolução a 1440p para usar o PS5 em alguns monitores.

Se pensa em comprar o PS5 já no lançamento ou vai esperar um pouco (mesmo com a redução do preço ele continua caro) é provável que fará um bom investimento numa plataforma de jogos e mídia ágil e com grande poder de fogo para esta nova geração de consoles.

PlayStation 5 – Especificações Técnicas

Especificações PlayStation 5
Processador (CPU) AMD com arquitetura Zen 2, octa-core a até 3,5 GHz
Chip gráfico (GPU) AMD com arquitetura Radeon RDNA 2 com frequência de 2,23 GHz
Quantos teraflops 10,28 Tflops com 36 unidades de computação
Memória RAM 16 GB GDDR6 a 448 GB/s
Armazenamento interno SSD personalizado de 825 GB
Velocidade de transmissão 5,5 GB/s (tamanho original), 8 a 9 GB/s (com compressão)
Armazenamento expansível HD externo USB ou SSD NVMe (PCIe 4.0) com validação da Sony
Drive óptico Blu-ray 4K UHD
Resolução 4K até 120 Hz, com suporte a 8K
Ray Tracing Sim
Peso 4,5 Kg
Temperatura de operação 5 °C a 35 °C
Dimensões externas (excluindo partes com projeção) 390 x 104 x 260 mm (largura x altura x profundidade)
Requisitos de alimentação 100-240 V ~ 3,55-1,5 A | 50/60 Hz
Potência máxima nominal 350 W
Controle sem fio
Requisitos de alimentação 5 V – 1.500 mA
Tipo de bateria Bateria de íon-lítio integrada
Tensão da bateria 3,65 V
Capacidade da bateria 1.560 mAh
Temperatura de operação 5 °C a 35 °C
Peso 280 g
Conteúdo da caixa
Console PlayStation 5
Controle sem fio
HDMI cable
Cabo de alimentação CA
Cabo USB
Materiais impressos

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