it’s all great and you can’t wait for February – Games – Tecnoblog


Elden Ring arrives in 2022 (Image: Press Release/Bandai Namco)

Elden Ring it’s everything the fans expect it to be and that’s good. Certainly it’s also good that the game behaves very positively on the new and current generation of consoles. But it’s also good that it is one of the most anticipated games of 2022, to start the year well. These were, in short, my initial impressions of the closed test I participated, invited by Bandai Namco, to give you a better idea of ​​what’s to come.

Don’t you know what I’m talking about? All right, let’s go. From hand Ring is the newest production from the From Software studio, which has already released hits like Demon’s Souls, Dark Souls e Bloodborne. The game is a co-production between From Software and writer George RR Martin, the one who will likely never finish Game of Thrones.

The game is out on February 25th of next year, for PlayStation 4, PlayStation 5, Xbox One, Xbox Series S, Xbox Series X and PC. Does the producer want to repeat the success it had with its other titles, so much so that the style remains basically the same, but do we still have room for something like this among games today? Is the difficulty still an appeal? Is the “Soulslike genre” able to renew itself?

They still know the scratches

From Software studio and designer Hidetaka Miyazaki know what they’re doing. They understand the appeal of their games and are not shy about staying traditional, albeit with some modernity. Elden Ring is familiar in everything to those who come from other games in the “series”. Perhaps the first and almost only awkwardness is at the beginning of the closed test, which asks you to choose a pre-made character, based on some classes, varying only in the genre.


The Elden Ring Classes (Image: Disclosure/Bandai Namco)

I don’t know if this will be kept in the final game or if we will have more improved character creation. But the archetypes presented fit in well with the “dark/gothic” atmosphere of Elden Ring, as almost everything From Software has similarly done.

Speaking of atmosphere, it’s worth remembering or warning that Elden Ring borrows elements from Norse mythology – after all, it’s super trendy these days – to give it its ambiance. Whether in the legend of the great tree of life or the creatures that will chase you across the map, everything here has a foothold in Odin’s area and should please anyone who wants to see more material using these themes. At the same time, it is also a wise decision when it comes to promoting a new “Souls” style game and keeping it in a relatively new area.

The most important thing, however, is that the studio and the game designer know what they are doing, as I mentioned. They even manage what pleases their fan base and don’t fall short at all. When you think the formula will tire, they surprise and manage to leave the game with an air again, even if it is “the same” since the original Demon’s Souls in many respects.

In this house we serve suffering

And suffering seems to be the keyword of From hand Ring. While the game remains difficult it is also very rewarding. Right away, on the gigantic map, we came across a knight mounted on his huge horse – everything is huge in this game, impressive. Beating him is possible, but tiring, very tiring. You can die several times until you get the pattern of attack just right. But when you win… The story changes. The satisfaction is immense. It’s amazing how they manage to balance the challenge with the reward so well, so naturally and without pushing the envelope as much as they make it look like.


This and many other animals will make you suffer in Elden Ring (Image: Press Release/Bandai Namco)

But there is room for news. From hand Ring it’s a much broader game. So broad that it can be compared to games that came before this one, albeit after other “Souls”. It’s not an open world game, at least not entirely, but the freedom it gives you is wonderful. Your character will get lost frequently and you won’t care much. We are facing a non-linear game, unlike other “Souls”. Freedom is a perfect word to define, however not full.

This also translates into movement. Now the player has the company of a horse, not only to move more quickly through the immense scenery, but also for combat, jumping very high places or even running away from a threat in a more assured way.

The game also has some additional exploitable content. It is possible to play cooperatively with up to four participants, customize the interface and equipment, modify some visual elements and get the best out of From hand Ring whatever you want. From hand Ring also has a “what” of “Metroidvania”. Buying or redeeming items through the scene and from sellers you can expand the possibilities, go back and explore places that were previously more difficult to explore, among other possibilities.

promised and fulfilled

The closed and limited test did the name justice. Despite having given enormous freedom in several aspects, he had limited days to play and it didn’t last long, even though he played for around six hours until he reached his “end”. There are complete games with this time, I know, but in the case of a representative of the “Souls series”, it’s very little compared to everything we have to explore – even more with the whole new concept of freedom.

Still, the preview of Elden Ring promised a lot and fulfilled to a certain extent. I played it on PS5 and liked what I saw, but you have to wait for the final game to be sure – although that certainty is almost entirely positive. From Software seems to have it right again and now I can’t wait for February of next year, when we finally have access to the final version of Hidetaka Miyazaki’s newest insane and fantasy work.

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