Immortals Fenyx Rising is a union of good inspirations and looks like a vacation

Ubisoft didn’t give us much space to breathe between Watch Dogs: Legion, Assassin’s Creed Valhalla and now, Immortals: Fenyx Rising, launched in a short period of time, each with an immense open world to be explored.

Originally known as Gods and Monsters, Immortals: Fenyx Rising it is a tour of known formulas of the genre, but it doesn’t fall into the comfort zone: attempts to offer an experience with its own personality exist within a familiar and friendly group, especially for fans of Zelda: Breath of the Wild and Greek mythology.

-Source: Captura / Bruno Micali

I’ve seen you and I want to see more …

Greek mythology brings together an encyclopedia of content that can be enjoyed on any medium. In games, names like Age of Mithology, Rise of the Argonauts, Assassin’s Creed Odyssey and, of course, God of War, among many others, use this outfit to tell players fantastic stories about gods, titans and other legends.

Immortals: Fenyx Rising it is a new freshness to this universe, only without the same conspiratorial tone, represented here, in a cartoonish, playful and friendly way. The first notable aspect of the narrative is precisely its lack of seriousness: Zeus, Prometheus, Ares, Aphrodite, Hephaestus and other mythological deities utter comical phrases about their own existence, as if playing with all that adult tone that the theme usually distills. The game takes a wave with the very characteristics of these characters.

The duration of the game depends on how much you want to explore

In this context, you are Fenyx or Fenyx, a mortal who must face the threat of Typhon, responsible for distributing soldiers, monsters and other freaks around the world, in the style of Ganon seen in Breath of the Wild. Your main character can be shaped into a modest creator from the start of the journey – nothing to spend a lot of time on, just the basics of the look.

Speaking of Zelda, Immortals is openly inspired by the Nintendo franchise, from visual design, full of warm and mixed colors, to crossings, scalable surfaces, combat and puzzle solving in the Tartar abyss, which even require the ability to levitate objects.

-Source: Bruno Micali / Voxel

Good ideas, own personality

I see that any good inspiration is valid: what is the problem with mirroring a masterpiece like Breath of the Wild? Even the villain is introduced to a similar ritual: he is there, in the center of the map, accessible at any time during the adventure, without any linearity or specific order of facts and missions. This is a route that you, the player, define. The duration of the game depends on how much you want to explore.

Add to that Assassins Creed, Horizon: Zero Dawn, God of War, a crucible of Darksiders and you have, as a son, Immortals: Fenyx Rising. It is possible to tame animals, summon your mount whenever you want, reach and climb absolutely everything that is visible to the eyes and, over time, improve these skills, expanding the limits of each of them, in addition, of course, to learn new moves and blows special.

Open world without “swelling” – but formulaic

In addition to engaging with the gods on high-ranking missions, Fenyx can engage in numerous activities around the open world – not as bloated as that of Assassin’s Creed Odyssey, Origins or Valhalla, for example, but generous enough to occupy you for a good 60 hours or more.

The tasks are not exactly new, but they make good use of the clothes of Immortals. Here, you can:

  • Control the trajectory of the arrow to light altars;
  • Position spheres in the constellation based on solving puzzles and the power to levitate objects;
  • Carry out rapid crossings on specific stretches, including gliding;
  • Go through Tartar Chambers and solve a series of puzzles inside;
  • Find legendary creatures and more.

In addition to these activities, there are mosaics that must be assembled from the correct fitting of parts.

Rare creatures – or exotic ones, if you prefer – are also not new, but they can present themselves to the player in a completely unusual way. I was pleasantly surprised when I saw Alectrião, the Legendary Rooster, accompanied by his faithful squires, minors, in a battle full of dialogue that constantly strives to be funny.

-Source: Bruno Micali / Voxel

It’s all very cool and diverse, but make no mistake: Ubisoft’s open-world formulaic cycle falls here as it would in any other title with such a proposal. At this point in the championship, I would say it is inevitable.

Combat and progression

I could not fail to mention another striking ingredient in this mixture of familiar formulas that Immortals has: the recipe Souls. It is present in several enemies that have immense health bars and specific combinations of movements that require a minimum study of the player. It is light and balanced, in tune with the tone of the game.

The progression system is multifaceted: everything can receive upgrades throughout the adventure, which invites the player to know the activities available in the world, since they give different rewards.

Immortals reserves moments that certainly make God of War fans feel honored

There are gigantic monuments that represent the gods in Immortals. These statues are skyscraper height and must be climbed to the top for the region to be observed.

-Source: Bruno Micali / Voxel

These are moments that certainly make fans of God of War feel honored. Each corner of this world reserves its own aesthetic, with unique enemies, animals and atmosphere.

Humorous, beauty – too much

The “excess of humor”, thus, in quotes, gets a little tired from time to time, as the game forces attempts at grace at all times. Of course, this is valid, but the joke is not always good, right?

In addition, there are some punctual frame-pacing problems, when the screen gives quick locks in sequence, which need to be corrected by means of updates. The game was analyzed on a PS5 and takes advantage of some of the features of DualSense, especially when you use the bow and notice that the triggers respond with different vibrations.

-Source: Bruno Micali / Voxel


Immortals: Fenyx Rising it is different and, at the same time, familiar. Does he bet on good ideas and here among us? In between Watch Dogs Legion and Assassin’s Creed Valhalla, Immortals is the most interesting of this trinity that Ubi fired in short intervals.

It is an experiment that, at a certain point, enters the “Ubisoft cycle” and falls into the formulaic system that the giant implements in its franchises, but reserves more captivating initiatives and even a bold tone to treat Greek mythology with such serenity. Dubbing in Brazilian Portuguese helps to boost this energy and, together with the work as a whole, gives this face of adventure to be enjoyed on vacation.

Immortals: Fenyx Rising it shines through combat, focused on the top buttons and special skills, and for its inspirations, which govern this orchestra in an unusual, though predictable way. Sometimes there are jokes that go in one ear and out the other, but the look makes up for it. In fact, it makes up for anything else.

Immortals: Fenyx Rising was kindly provided by Ubisoft to perform this analysis

Immortals: Fenyx Rising is a union of familiar ideas, but it has its own identity and, even in the face of imperfection, it shines with the main thing: fun

Note: 80

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