Nintendo is known to some as the company of mario, Donkey Kong, metroid and etc., but it has dozens of franchises, of the most diverse types, that continue to be launched even without much fanfare.
The one we’re going to talk about today isn’t exactly about a case like this, but almost that. Here’s from the worst to the best in the franchise Fire Emblem. Here are our criteria, pay close attention:
- The grades presented are based on the Metacritic grade aggregator. If the title was released for more than one platform initially, we’ll take the grades for each version and do an arithmetic average.
- We do not consider exclusives and notebook versions.
- If you have a different opinion, just leave your list there in the comments.
7) Fire Emblem Gaiden (1992) – 70 [PESQUISA] (NES)
Lastly, we have Fire Emblem Gaiden, released in 1992. This, which is the second game in the franchise to hit the market, is a tactical RPG that follows the clash of two armies on the continent of Valentia that are facing each other due to political conflicts.
The player controls two armies, one led by Princess Celica and the other by her childhood friend Alm. They must roam the world, recruit allies and battle enemies. The combat is in turns with the characters moving in grids, being possible to win by defeating all opponents on the screen or ending their boss.
This time, the characters are kind of promoted from class when they reach a certain level and the spells are learned as the player goes up in level. But don’t think here that you can go out doing magic left and right, ok? Here these spells consume the life of the one who invokes them.
The gameplay changes displeased most analysts, as well as its abrupt change in difficulty from the first to the second half of the game and the decrease of strategic elements, but by keeping the bases of its predecessor and increasing the amount of maps, it ended up being with 70 of note.
6) Fire Emblem: Shadow Dragon and the Blade of Light (1990) – 76.6 [PESQUISA] (NES)
In 1990, the title that started it all was released to the Famicom: Fire Emblem: Shadow Dragon and the Blade of Light. The story is Marth, king of the kingdom of Altea, who is sent on a quest to claim after being exiled by the evil sorcerer Gharnef and his dark master Medeus, known as Shadow Dragon.
The campaign takes place on the continent of Archanea, and the player must recruit characters from different classes to his army, classes that affect his movement and strength on the battlefield. Like the aforementioned title, its fighting system is turn-based where the objective is to defeat the entire squad or their leader.
The game was heavily criticized at the time of release by analysts, mainly because of its rather weak graphics. In contrast, the public loved it, making it the third best-selling franchise to date. your grade is
5) Fire Emblem: Genealogy of the Holy War (1996) – 77.5 [PESQUISA] (SNES)
Fire Emblem: Genealogy of the Holy War, released in 1996, came in fifth on our list. Set in Jugdral, the story is divided into chapters and alternates between two generations, the first following Sigurd, the prince of Grannvale, and the second Seliph, son of Sigurd who aims to defeat a cult and avenge his father.
One of the main additions to the combat was the Weapon Triangle, which is a jokenpo-like system related to the type of weapon used. Units have classes that define their weapons, movement, and special abilities.
A very important mechanic for the game is the part of relationship with other characters, with conversations that explain more about the universe, develop the story and can even yield romances. This affects even in combat, as when siblings or couples are close, it increases the chance of critical damage.
Analysts praised it for its easy-to-learn gameplay, gripping story, customization and vivid graphics, but mostly criticized for its large difficulty increase after the first two chapters and language since there was no official localization. . Your grade is 77.5.
4) Fire Emblem: Radiant Dawn (2007) – 78 (Wii)
Fire Emblem: Radiant Dawn, released in 2007, has a four-part story and follows the rebel group Dawn Brigade, led by Micaiah, who aim to fight the oppressive Begnion Occupational Army, which has taken over the nation of Daein.
Its turn-based combat takes place on a grid with several squares, there are new troop development features and new features for laguz troops, such as the maximum level raised to 40 and the ability to fight without transforming.
The game also allows players to import their saves from Path of Radiance, released two years earlier, via the GameCube memory card, which led to statistical gains for the main characters.
Analysts praised its 3D cel-shading cutscenes, the good variety of missions, the ability to create saves in the middle of battles, and the integration with game saves. Path of Radiance. On the other hand, they criticized the plot, the lack of integration with the Wii’s motion control and the small amount of graphical improvements compared to its predecessors. Your grade 78.
3) Fire Emblem: Mystery of the Emblem (1994) – 85 [PESQUISA] (SNES)
Thirdly, we have a tie. let’s start with Fire Emblem: Mystery of the Emblem, released in 1994 for the SNES. The title is half remake and half original, as it recounts the events of the aforementioned Shadow Dragon and the Blade of Light and then it continues with unprecedented events.
After Gharnef and his master Medeus were defeated, peace was restored to Archanea. But obviously this wouldn’t last long, as protagonist Marth’s friend becomes an aggressive leader, which will put the two characters in a direct confrontation.
Much of the gameplay is the same as its predecessors, with turn-based confrontations, characters with classes that affect their stats, recruiting troops and numerous story missions across the continent of Archanea.
Analysts praised the overall quality of the title, the gameplay improvements and the good story, but the graphics weren’t a big deal for the console at the time and it also had localization issues. Your grade is 85.
3) Fire Emblem: Path of Radiance (2005) – 85 (GameCube)
And also in third place, we have Fire Emblem: Path of Radiance, released in 2005. The plot revolves around the invasion of the kingdom of Crimea by the kingdom of Daein, with a group of mercenaries led by Ike aiming to restore Princess Elincia to the throne of Crimea.
The game features most of the fundamental mechanics of the series, including the weapon triangle, but introduces several new features, such as a change in the support system, which allows units to help each other, changes to the magic system and the Laguz, humanoids that can be transform into powerful animals.
It has great gameplay that seamlessly mixes RPG with strategy, an extremely immersive storyline, its long duration and incredible soundtrack, but its 3D graphics sacrifice a bit of franchise charm and the title doesn’t take chances with innovations. Your grade is 85.
2) Fire Emblem: Thracia 776 (1999) – 87.5 [PESQUISA] (SNES)
Second, we have Fire Emblem: Thracia 776, released in 1999. The game takes place on the continent of Jugdral, set between the two generations of the aforementioned Genealogy of the Holy War, following Leif joining a private army to defeat the Grannvale Empire and restore the lost kingdom of Thracia.
Keeping the base of the franchises, it brought several new features, such as the Fog of War in night chapters, the new commands Capturing and Rescue, a Fatiga system and Gaiden and Escape Chapters.
Thrace 776 is considered the title that brought popularity to the franchise, being praised for additions that changed the franchise, solid gameplay, great sounds and beautiful graphics for the system, but criticized its difficulty much higher than its predecessors. Your grade is 87.5.
1) Fire Emblem: Three Houses (2019) – 89 (Nintendo Switch)
And first, the latest title in the entire franchise. Fire Emblem: Three Houses, released in 2019, takes place on the Fódlan continent and follows the ex-mercenary Byleth, who is the new teacher at an academy who must teach his students through several battles.
Among the main new features of the title, we have the incorporation of a social simulation and time management elements. The gameplay is divided into school and combat, the first having a free exploration of the monastery, being able to interact with other characters and performing tasks, while the second is the classic of the series with some differences.
Analysts liked the slight changes in combat that add depth to the combat, the intense timing system that is very rewarding, the very different characters between them and the variety of gameplay that supports the replay factor, but the fact that the teacher is the only one who there is no dialogue and several things not being resolved in the first playthrough were displeasing. Thereby, three houses ranked first on the list with an 89th rating.