Final Fantasy 14 (FFXIV) has been reaching ever higher peaks of simultaneous players since early July. Last Sunday (18th), after the MMORPG registered 67,148 connected users, Square Enix began shutting down absent users so they wouldn’t overload the servers. Before that, the game sold out on the developer’s virtual store due to high demand. In this case, FFXIV is having the best month ever.
FFXIV it’s at its best moment ever
The sudden success of Final Fantasy 14 it was not caused for a single reason. Some say that the game is only booming because of Zack “Asmongold’s” lives, which easily reach more than 150,000 simultaneous spectators, or due to the exodus of players from World of Warcraft (WoW) after the arrival of patch 9.1 from shadowlands.
However, it is also necessary to consider that Final Fantasy 14 is an MMORPG that has improved more and more over the years. After all, there are several options for free online games on the market, but users are choosing to venture into Eorzea, even though they have to pay monthly fees and buy the latest expansion — shadowbringers — to access the full game.
Prior to July, Square Enix’s game registered modest amounts of users online at the same time. This scenario began to change on June 24, when FFXIV had 41,200 people connected, according to Steam Charts. After that, the game went into a dizzying rise, with a gain of more than 35% in the number of players in the last 30 days.
WoW has received a lot of negative reviews from the community.
Still at the end of June, World of Warcraft: Shadowlands received patch 9.1 with new content after being around seven months without any updates. Blizzard is no longer used to informing the number of subscribers to WoW publicly, but a report released in May showed that the company had already lost more than 2 million players in all in its games.
When a game is not doing very well on the legs, it is common for users to look for other alternatives. World of Warcraft, however, is suffering not only from a lack of content, but also from very heavy — and often exaggerated — criticism from content creators and disgruntled community players.
On YouTube, it’s not uncommon to find videos of people showing how much they hated Sylvanas’ scene at the end of the Shrine of Domination raid or talking about how WoW already lost players. In addition, there are several posts titled “Final Fantasy 14 is killing World of Warcraft” which only fuel a rivalry that, in fact, does not exist.
The director of Final Fantasy 14, Naoki Yoshida, doesn’t like it when people look down World of Warcraft. Yesterday (19), in a live, Yoshida defended Blizzard’s MMORPG and even said he didn’t believe that FFXIV he had “won” the battle.
“Blizzard is aware of this, but without World of Warcraft, Realm Reborn would never exist,” said Yoshida. “WoW it was the game that we constantly draw inspiration from. Our goal has always been to recreate a version Final Fantasy in WoW, so to say that we won or lost is meaningless, because they were the game we wanted to be”, he added.
For FFXIV succeed, WoW don’t need to “die”
Therefore, it is not possible to say that FFXIV it’s only successful because World of Warcraft is dying, even because WoW it still has more than three million subscribers, according to MMO Population, most of whom are not part of the bubble of users who only reproduce the heaviest reviews on forums.
The 9.1 patch of shadowlands it is, yes, low on content, but that doesn’t mean that Blizzard can’t make a comeback. Before Final Fantasy 14 being the success it is today, the game underwent a complete makeover with the release of A Realm Reborn. Before that, Square Enix’s MMORPG had more negative reviews than positive ones on Metacritic.
Final Fantasy 14 it’s in a great moment, and that’s positive for the MMORPG market as a whole. if today World of Warcraft is bad, he can still be inspired by the redemption of FFXIV and follow a similar path. In the end, the important thing is to invest the time in a satisfying and fun game rather than trying to find one to blame for the other’s success or failure.
With information: PC Gamer, Kotaku.