Facebook Gaming wants to be Twitch, but is full of piracy and spam – Games – Tecnoblog

An extensive report from Engadget discuss how Facebook Gaming has grown in recent months, but without authentic or even secure content. In fact, the video platform is littered with videos pretending to be live streams, as well as piracy and spam, as the text points out.

Facebook Gaming experiences content problems (Image: Reproduction)

The report points out that the service Streamlabs published a report where Facebook Gaming is a major competitor of Twitch, ranking second as a service of lives, overtaking YouTube Gaming. About 617 million hours per month would have been seen on the blue platform, which raised doubts in many people.

The Streamlabs report contains inconsistencies, such as the fact that some of the top Facebook streamers, such as football player Neymar Jr., do not appear in the ranking of the most viewed of the same service. A brief observation and investigation indicates that most, or a large part, of Facebook Gaming pages are publishing pre-recorded videos, rather than live streams, in addition to content of dubious origin.

Investigation in progress

Engadget decided to test and use the CrowdTangle tool, from Facebook itself, to analyze the situation. Of the top 10 broadcasts, nine used bizarre tactics to retain audiences and attract audiences. Some of them inserted movie scenes in the middle of the games, which constitutes piracy, in a random way.

The site also verified that the biggest game creator on the platform was a page called TO. A video, published in early February, reached 112 million views, lasting 22 minutes. Called “Cars vs Giant Crater,” the video was supposed to be a broadcast from a vehicle simulator, but its first 11 minutes used footage from a Chinese movie called Cook Up a Storm. After the initial 11 minutes the clip automatically switched to the game.

Cars vs Giant Crater, from the AU channel (Image: Playback/Engadget)

Thus, whoever entered the broadcast at the beginning would see the film. Even if you are not interested in the game, the person could continue watching without any problem and understand the movie. By the time she switched to the game, she would have already contributed a lot to the channel view, even if she left the page after that.

The big problem is that this doesn’t seem to be an unusual or unique tactic for the AU page. Variations of the same clip appeared on other channels, even with longer durations in hours, replicating the strategy and gaining even more viewing time. Interestingly, it always happens with films outside the Hollywood circuit, which probably makes copyright detection more difficult for platforms and robots.

O Engadget also remembers that publishing general content with the “game” tag on Facebook Gaming is against the rules of the platform, but it doesn’t seem to be being monitored very well.

Not to mention content spam and pages that charge to release generic and weird videos. The page GGWP BROO charges $2 per month to sign up, allegedly giving you access to streaming adult games, which is also against platform rules. What the user gets, by subscribing, is the view of TikTok videos of girls dancing and access to a private group to exchange content.

What will Facebook do?

According to Engadgeta spokesperson for Meta, Facebook’s parent company, said the company is working on better tools to better detect content that violates terms of use.

The representative also said that monitoring is done with a mix of human and automatic analysis, but that this must be improved to also improve the experience of those who use Facebook Gaming.

With information: Engadget.

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