Elden Ring recycles old game models and animations, and that’s great – Games – Tecnoblog

Elden Ring (Image: Murilo Tunholi/Tecnoblog)

Elden Ring impressed me during the 100+ hours I spent exploring the Midlands. Despite technical problems, FromSoftware did a great job creating the game’s mythology, environments, and enemies. To deliver a complete open world without too many delays, the developer needed recycle models and animations from your old games — and that was great.

Reusing old elements in new games is a strategy that allows save development time and costse Elden Ring does it very well. After all, if there’s a perfectly functional weapon animation ready to go, you can use it at any time, why not put it in the game instead of throwing it away?

In Elden Ringthere is not only models and animations already seen in other games from FromSoftware itselfas also elements created in the past, but never made it into the final versions. A perfect example is the enemy used as a base to create the Red Wolf boss of Radagon.

Elden Ring bosses have been dropped in the past

Red Wolf of Radagon, from Elden Ring (Image: Reproduction/Elden Ring Wiki)

The youtuber known as Zullie the Witch made a video showing that Radagon’s Red Wolf model, from Elden Ringis actually a wolf that would be boss in Dark Souls 3, but had to be scrapped during the game’s production. In its original version, obtained by data mining, the enemy would be black in color and would hold a large, curved sword in its mouth.

As much as Radagon’s Red Wolf model is recycled, FromSoftware created different animations to make the boss look like new. In Elden Ringthe wolf runs and leaps around the arena casting spells, and even summons a curved magic sword to slice you in the blink of an eye — which it holds in its mouth, as in the original model.

Some animations of Radagon’s Red Wolf, including, are similar to those of a creature cut from Bloodborne: a Great One Beast. It is very likely that the version of the wolf put in Elden Ring be a fusion of several old elements that were never used, but found a new destiny.

This wolf example proves that recycling models and animations doesn’t mean the developer is lazy or anything. Create a game as vast as Elden Ring It’s not an easy or quick task.. Therefore, knowing the right time to reuse certain elements can make a difference when scheduling the release date.

Elden Ring It’s a bunch of old stuff

After platinuming the game and spending over 100 hours exploring every corner of the Midlands, it was clear to me that Elden Ring is a great amalgamation of several works by FromSoftware — and that’s not a problem. It’s as if the open world has been created since 2009, when Demon’s Souls original was released for PlayStation 3.

However, despite doing a nice job of reusing certain models and animations, FromSoftware paid an expensive price to create the vast, living world of Elden Ring with so many old references. Even today, more than a month after the game’s release, there are numerous optimization failures due to the lagged graphics engine.

The only way to recycle elements from previous games is to keep the graphics engine. The problem is that the engine used by FromSoftware — Havok — hasn’t changed in 13 yearsfrom Demon’s Souls. As much as the tool is reliable, it is not at all optimized to run on modern hardware such as the PS5 and Xbox Series X.

Elden Ring’s engine is the same one used 13 years ago, in Demon’s Souls (Image: Murilo Tunholi/Tecnoblog)

This lack of optimization makes Elden Ring you have poor performance on even the most powerful consoles. Because of this, in our review published before the game’s debut, I pointed out that FromSoftware repeats the same technical failures as always, despite having more than 30 years of experience in game development.

Now that the developer has conceived Elden Ring — which I believe to be his greatest creation to date —, might be a good time to explore another graphics enginelike Unreal Engine 5, for example.

Leave a Comment