Since BlizzCon 2018 there weren’t many details about Diablo Immortal, the first mobile game in the Blizzard demonic franchise. Even the initial reception of the game was not the warmest at the time. O Tecnoblog had access to the limited public technical alpha of the game and what can be seen so far has been very pleasing and promises to fall in taste even of those who were skeptical about the production.
Diablo Immortal has no set release date yet, but the game will be free to play and with optional in-app purchases. Among the items that can be purchased are: equipment, resources, classes, stories and new areas to explore. Blizzard says that these purchase possibilities are a bonus and that the basic experience of the game (killing monsters and getting equipment) will always be free.
There will be an internal market too, but the developer has already said that it will be nothing like the infamous auction house, which was deactivated in Diablo III, that is, there will be no real money involved. This market (for additional items and legendary gems) will connect anonymous buyers and sellers, without allowing money to be obtained.
Almost a Diablo III pocket version
The history of Diablo Immortal takes place between the end of Diablo II: Lord of Destruction and before Diablo III. After the destruction of the Stone of the World, Sanctuary finds itself again in the midst of chaos when several evil forces begin to collect and explore the fragments of this artifact. In fact, I don’t know how people still live in this place, since everything bad seems to happen there. Of “sanctuary” only the name itself.
These fragments were scattered throughout the region on account of the archangel Tyrael, who in a moment of despair, destroyed the corrupted World Stone. What he thought would be the solution to everyone’s problems, in fact only helped spread the curse of the artifact even faster.
Now, new heroes will have the mission to hunt and recover these fragments, with the help of the cutest old man in the franchise, the wise and last Horadrim, Deckard Cain. Obviously, the journey will not be easy and adventurers will have to face enemies, such as: the Skeleton King (yes, he is resurrected again) and his Queen, cultists who venerate the bloody Countess and corrupted renegades, previously led by Akarat. Necromancer Xul, a priest of Rathma, will also make an appearance throughout the main story.
Extra activities, events, cracks and dungeons
Diablo Immortal it’s not just about the main story. In the case of an online RPG, where you can form teams and participate in guilds for group missions – for example, several other activities will be available at launch and some have already been tested in alpha, such as: events to kill a specific target or elite enemies, explore dungeons and do side missions.
The dungeon layout should sound very familiar to MMORPG players. In fact, exploring them (and finishing them) will help you obtain loot items (which, despite being random are usually good), knowledge and still advance in the main story. The player can face the challenge alone or in a group, but he will have 10 to 15 minutes to reach the end.
The Ancient Rifts, formerly known to players of Diablo III, are back in Immortal and are part of one of the final modes of the game. As in D3, the maps are also generated randomly and the monsters faced vary in difficulty, but the challenge is always present. As with dungeons, there is also a time limit for completing a slot and prizes are often worth it.
Classes and skills
In technical alpha it is possible to play with up to four classes: Barbarian, Demon Hunter, Monk and Arcanist. In all classes there are the options of male or female character and a slight facial customization. The final game will have two more playable classes, Cruzado and Necromante, totaling six options available.
Just like any other game in the series Diablo, each class has basic attacks and specific abilities and, in the case of Immortal, it is also possible to charge a meter for a supreme skill for a short time. This loading is done as you kill enemies.
In addition to the skills you will unlock as you level up, you can also invest in levels of excellence, which will continue to increase your hero’s power after the maximum level. The Paragon mode, which appeared in Diablo III, is also part of Immortal with a novelty: there are now 10 talent trees of excellence. In the alpha, four were available.
Gameplay stability and battery consumption
As it is a test version, the expected (and even acceptable) is that the game may have many bugs, server instability (in the case of a game that requires constant internet connection) and performance problems. In case of Diablo Immortal, the only thing that really prevented me from playing for several hours in a row was the consumption of the cell phone battery and the device heating up beyond normal (to the point of bothering the touch).
I tested this alpha on a Samsung Galaxy S10 + (with just over 1 year of use), properly updated and in the High configuration of the game. To give you an idea, starting to play with the battery at 100%, for about 1h30, and in a room with air conditioning at 24 ° C, the game consumed almost 30% of the battery and the device heated up a bit. It took some intermittent breaks, for the smartphone to cool down, every hour or two of gameplay.
And speaking of gameplay, and especially as I’m a person who doesn’t really like to play action RPGs directly on the touch screen, Diablo Immortal it is very responsive to the touch. I had no problems with delays in the actions taken, even in times of chaos with several enemies on the screen. For a style of play that requires quick decision making in combat, any extra delay in this aspect can mean the death of your character.
In fact, the action buttons with their active combat skills are located at the bottom right of the screen in an arc system, for easy thumb access. Fortunately, they are not big enough to hinder the view of the game or too small for bigger fingers.
However, what bothered me a little was the excess of information on missions, activities and etc. on the left of the screen, even though it is possible to minimize or hide some. There comes a time when the only “clean” and really visible place in the game is in the middle of the display. Being a trial version, I imagine that the developers will improve the way they make this information available to the player.
Visually, Immortal it is very beautiful for a mobile game and still in an alpha version. It really resembles a lot the aesthetics of Diablo III. The similarity also applies to the soundtrack, narration and dubbing of the characters.
How to participate in the tests and what are the prerequisites
Since last December 18th, a limited number of Android users in Australia, who pre-registered for Alpha, and some guests from other regions, have been able to download this trial version.
There are no plans yet for Blizzard to extend the technical alpha to other countries, but you can pre-register here for when it becomes available.
The technical alpha will be compatible with Apple and Android devices from the following specifications:
Minimum Android requirements
- CPU: Snapdragon 710 / Hisilicon Kirin 810 and above
- GPU: Adreno 616 / ARM Mali-G52 and above
- RAM: 2 GB RAM minimum
- Version: Android OS 5.0 (Lollipop) and later
Minimum requirements for Apple
- iPhone 8 and later
- Version: iOS 12 and later