Analysis / Review – HITMAN 3


The baldest guy in the world, but also the most beloved in the gaming world is back. Agent 47 returns in the third and final game of the “World of Assassination” saga that began in 2016. In the new plot, which, as you might imagine, is a direct continuation of the events of HITMAN 2, 47 and his partner Diana Burnwood, if they teamed up with Lucas Gray and hacker Olivia Hall to take down once and for all the organization “Providence”, which secretly controls the direction of the planet.

The first two games in the franchise were already great, right here at VOXEL they received scores 85 and 90 respectively. Does the third game maintain this winning line of notes? Prepare your mufflers and tourniquets and let’s go to the analysis of HITMAN 3.

Also check out our video analysis below:


Right away, the first thing that we can talk about HITMAN is that it is a continuation that does not bring so many differences in gameplay like the previous chapters, this is not bad, since as I said, both are great games. In the first mission, the game already presents you with new mechanics, the use of a cell phone camera to hack some devices, such as windows and doors with electronic openings, or scan objects to acquire more information – besides of course, well, taking Photos.

But otherwise, everything is perfectly recognizable to anyone who has played the previous games. Even if you haven’t played, it’s good to play. As this third part is a direct continuation, those who have not played will be very lost. The game even has a very complete presentation video, called “Story So Far”, which summarizes everything, but whoever played it will have a more complete idea of ​​what is happening.

To make things even better for those who played the previous games, HITMAN 3 allows you to load your progress, including missions (with a slight graphic upgrade such as improved reflexes and other details for those playing on the new generation consoles), as well as weapons , tools and challenges unlocked.

Well, at the beginning the IO Interactive website had a little problem to get the information, so I had to start without that force. But then, the problem was solved and I managed to load all my progress from the previous games.

Graphics and performance

Let’s talk about graphics, the game itself is beautiful, during the missions, you can see the care with the details that the developer kept, despite a strange little thing or another, like a little texture disconnected from the rest, but nothing that detracts from the beauty of these scenarios, the details of light and shadow, the reflections, the effects of the rain water in the 47, are impressive … and seriously … LOOK AT THAT GLAZING BODY! What man, no?

I played the game on a PS5 (since my previous campaign was made on Sony platforms), on that console, the game runs at 1800p (yes, eighteen hundred, not thousand and eighty) with 60 fixed fps, I never noticed any frame drop, even in LOTS of people, that is, in terms of performance the game is impeccable.

However, when we watch the cutscenes, we see that it seems that the same care was not given. The facial animations of some characters seem very strange, and the quality of the image decreases, it even seems to add a “noise” effect to the cutscenes that leaves everything with an “old gen” aspect. This causes a bit of awkwardness because during gameplay in the missions the game is stunning and when we move on to the cutscenes the difference in quality is great, so the crash in my perception was quite abrupt.

In spite of that, already much better than in the two, that the cutscenes between the missions have no movement, they are basically, photos with audio and a few zoom moves, like a beautiful powerpoint.

The missions and differences to the previous ones

We already know the 47 “Modus Operandi” well. The bald man is a master of disguises, he infiltrates any role, disguises himself using the clothes of those who are available and, depending on the style of the player, goes around playing the terror . But then, I do not recommend playing the terror here, because although 47 is very skilled, your destination can be this one:

Taking advantage, we will see another advantage of this game being run on a new generation console: the waiting time to load the mission, in case you die or decide to give that loading, it is only 10 seconds.

In some missions, HITMAN 3 tries to differentiate itself a bit from its predecessors, not in gameplay, but in resolving the objective. In “Death in the Family”, for example, the player can become involved in an objective of finding out who murdered a member of a traditional British family, having to look for clues and question suspects in order to find the culprit.

Or as in “Apex Predator”, mission in Berlin, where 47 does not know who their targets are, as they are disguised in the crowd in a ballad, the only way to find out who they are is by getting close enough to them to capture something. These small changes are welcome to give a slight reinvention in style, but without losing the essence of what it is to play HITMAN.

Going through missions once is just the beginning, as just as in previous games, there are several different ways to end your targets. Redoing a mission in different ways makes the player experience something different and by doing the different challenges of the scenario, at the end of the level, you are rewarded with XP points.

These points accumulate and serve two purposes: the first is to increase the level of your profile.

The second is to increase the mastery level in that specific mission, each mission has mastery ranging from 1 to 20.

At the end of the stage, the entire experience is calculated and added to that mastery. At each level passed, an advantage is released for that mission, or some tool to be used in any other scenario.

This type of strategy is very cool to keep players playing the game and redoing the missions, whether to complete all the challenges of the stage to consider yourself a “master killer”, or to release some tool to give that strength in a future mission. Whatever the idea, the player feels invited to play that stage again and give it a completely different path than the previous one.

Problems? Of course there is

HITMAN is an extremely fun game for those who enjoy stealth, but continues to sin in the same way as previous games: Inconsistent artificial intelligence. While in some moments, you even find it interesting how a target reacts to some action, in others it is extremely robotic and even a little silly or too stupid.

There are some bugs, but nothing that will hinder your gaming experience. Sometimes you can find a character sitting on an invisible bench or a laundry room with invisible washing machines, but nothing that makes you have to restart a mission or something.

However, I had some problems with disconnection during the missions, and this makes your progress not counted in your profile. and I had a problem that the game froze and I needed to close the game. But it only happened once, so consider an isolated case.

What we can consider something more boring, but that also does not influence the gameplay, is the number of models that are the same or VERY similar. In some scenarios that have concentrated crowds, it is not difficult to see several “identical twin brothers”, it is a bit annoying, but nothing that compromises the quality of the game.

But for me, what most displeased me about the game was the fact that it had a comeback: HITMAN 3 doesn’t have texts or subtitles in Portuguese. Even though I know the English language well, I was very upset to see it, MAINLY considering that the two previous games in the franchise have both texts and subtitles in PTBR, probably thanks to the work of WB Games that distributed the previous chapters here.

How long will I play HITMAN 3?

Regarding the duration of the game, this is a much more complicated question to answer, because if you focus on your missions and eliminate your targets just to pass the level, without giving importance to exploring or discovering new ways to eliminate the objectives, the game it can be short.

The first few times I completed the missions it took me between 30 minutes and an hour to finish each of the six available in the game, that is, to close the story it must take about six hours or so.

But this is relative BEEEM, since there are people who already managed to finish the first mission of the game in 9 seconds. But, as I mentioned earlier, the game’s replay factor is gigantic and fun.

HITMAN 3 also has other game modes such as Contracts that allow us to create a contract, marking which target you want players to ELIMINATE who play their contract in the future to kill and to choose even how it should be eliminated and using what a disguise. In addition to the classic Sniper Assassin, which puts 47 to train his sniper skills with very specific goals.

In addition, we also have escalation contr ‘Acts, which are missions that take place in some locations that you’ve already played, but with different targets and with much more specific objectives. Like not being able to stun anyone, or erase the target with a shovel. Each time you complete a mission like this it gets more complicated. Too bad that only one is available in the standard version of the game.

So, although the campaign is short, the total playing time of HITMAN 3, as you can see is will depend a lot on the player’s will


HITMAN 3, closes the trilogy of the most beloved bald killer in the gaming world very well. Even though the story is not a masterpiece of originality, it has a well-developed beginning, middle and end and you end up creating a certain bond with the protagonist, even though you know that the feeling is not reciprocal … even because, 47 has no feelings.

It brings few changes when compared to HITMAN 2, the news brought, apart from the version for the new generation, are not enough to say that the game is an evolution. But he maintains all the qualities that this trilogy brought to the franchise and even tries to escape the routine with one or another mission more different.

The blow of not having subtitles and texts in Portuguese took me by surprise, since the two previous chapters have this good addition, and yes, I take location and subtitles into consideration for the notes of the analyzes I do. For me, the game does not have something good, without giving any outstanding evolution in return is a return. So the HITMAN 3 score is 85.

But calm that is not over yet. There is another point that is important to make. The price. For me, this question is not reflected in the note, as our analysis is of the game and not the markets in which they are inserted. But it deserves an important attention: the Standard version, the very standard one, of HITMAN 3 is 320 reais on the consoles. A price that borders on the absurd, but that can unfortunately become the standard here. The Deluxe, which comes with a digital book and some of those escalation missions, reaches 430 reais.

Who decides if it is worthwhile or not to spend our rich money is each one of us, but excuse the sincerity, I speaking as a consumer and even as a person who loves the franchise, I find this value stratospheric. And I would expect a great promotion to get mine, because the last chapter of Agent 47’s trilogy is really worth it, but without having to blow your budget, right?

Now, that was our analysis of HITMAN 3, do you agree? Do you disagree? Participate here in the comments and don’t forget to leave THAT LIKE and subscribe to VOXEL’s YouTube channel.

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