Aliens Review: Fireteam Elite

I’ve always been hooked on horror and thriller games and movies, and I still remember the feeling of fear and tension when watching Alien: The Eighth Passenger for the first time, with that grotesque, frightening, and uncontrollable creature. It might be weird for some, but it was passion right away, and since then the franchise has become one of my favorites.

Trying to convey the feeling of feature films to the gaming world is not an easy task, and few games have managed to achieve this feat. In 2014, Alien Isolation managed to masterfully bring the ambiance that every fan would like to experience, but since then the ‘hunger’ for a new title was insatiable.

Announced in January 2018 by Cold Iron Studios (Neverwinter, Star Trek Online), Aliens: Fireteam Elite awakened that spark of hope in all of us Alien aficionados, bringing the chance to embody your inner Ripley and be able to face countless xenomorphs to try to survive.

But was all this waiting worth it? Does the title really do justice to the franchise? Come check out our review here on Voxel!

We don’t leave Earth to be safe

The history of Alien: Fireteam Elite takes place after 23 years of the original movie trilogy, and we take on the role of a Marine of the USS Endeavor, who receives a distress call on planet LV-895. And obviously getting there, the place is infested with xenomorphs wanting to rip your hide off. However, the plot only serves as a backdrop for the game, and that didn’t bother me, since the fun is to sit the slat on as many aliens as possible.

Different than isolation in which affliction (and dread kkkrying) was passed while we had to run away from the bug to meet the goals, fireteam lean on the tension as the swarm approaches, with xenos in scary numbers coming out of every possible place, while you and your team need to calmly think about when to load your ammo, where to put gadgets to help defend your position, and who will defend which direction.

Altogether, there are 20 types of enemies and among them, 11 types of xenomorphs – each with a specific characteristic and weakness – such as: Spitter, Hunter, Praetorian, Soldier, Hugger and others.

In space, no one can hear you scream

With a system similar to World War Z and Left 4 Dead 2, we have 4 campaigns with 3 missions each, you can play online with up to 3 players or alone with the help of bots (synthetic, in this case).


In addition, the game has 5 classes: Shooter, demolisher, Technician, Doctor and beater. Each has its own active abilities, passive advantages, and types of weapons it can equip. So before participating in any campaign, it’s always good to talk to your friends and define which class each will choose to be able to face the swarms of xenos in the best possible way.


But rest assured that you are not tied to a single class, you can switch whenever you want before entering a mission.

At the end of each mission you receive an amount of experience (which serves both to level up the class you chose, as well as your weapons, which increase your attributes), credits (which can be used in the shop to buy new weapons, upgrades for your equipment and usable items) and special coins (to buy cosmetic items like color for your weapons, clothing, head items, etc).


In addition, we have the option to use the Challenge Cards which can give experience bonuses and/or credits. However, not all of them have only positive effects, most of the times they bring things that make the gameplay difficult, like the Slow Recovery, which makes the abilities take twice as long to recharge, but gives 2.5x more credits. The cards end up giving a greater crunch in the game, bringing challenge, lots of fun and becoming a great mechanic to farm resources.

Bishop here, I’m afraid I have bad news


Despite the wide variety of enemies, the artificial intelligence in Aliens: Fireteam Elite falls short. In the beginning I even overlooked the most common enemies as the most common enemies appeared, but even the thickest ones (such as the Praetorian) always end up running towards you without any kind of strategy, and changing the difficulty of the mission only made special enemies appear larger. the amount.

Another point to be discussed is the Horde mode, which is released after completing the game’s campaigns. In it, we have to face waves and waves of enemies, and in each round we earn points (which are few) to buy consumable items — at high prices — to help defend ourselves from the imminent threats. When completing 10 rounds it is possible to return to base, or continue in the battle, when continuing I thought that a new map would be presented, but so far there is only one for the mode. With that, the little variance of the mode that should be the biggest reason for the replay factor, ends up disappointing.

It is worth it?

Aliens: Fireteam Elite It may not be a AAA game and it’s far from perfect, but it has the potential to sate fans’ longing for the franchise, bringing fun and entertaining cooperative play as you face swarms and swarms of xenomorphs with friends.

Are you going to give the game a chance? Let us know in the comments section!

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